The season that killed endgame farming

There is nothing obscure about imprints, what are you even on about? I know you basically live on these forums but the PoE comparison just doesn’t stick. Do better.

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Yes. It’s absolutely intuitive that you need to have T7 prefixes in order to get the best results. Even if all you want is a T7 suffix. It’s absolutely intuitive the way sealed affixes, or free affixes will interact with this.
It’s also absolutely intuitive that I place an item in the imprint and I get a totally different one out of it.

I mean, it’s not like there’s multiple videos explaining all the obscure interactions imprints actually do.

What most players expect (the non-obscure version) is “I place an item there, I expect some copy of that item”. Not “I place an item there, I get a completely different item with different affixes and with the exalted affix in a different spot entirely”.

It is, when you are literate. I would expect as much when you’re playing an ARPG. Or most games, for that matter.

I’m not sure if you’re trolling at this point or if you actually believe that.

You really think that imprinting 2T7 prefixes having a better chance of dropping double exalts than imprinting 2T7 suffixes is actually intuitive?
You really think that placing a 5557 with a sealed T8 having half the chance of a 7555 with the same sealed T8 is actually intuitive?
You think placing a red ring actually producing mostly magic/rare rings is intuitive?

Yes, yes, yes and yes. It’s a nuanced system.

Yes, the imprint system has changed significantly over the past two seasons, to the point where it feels almost worthless. You don’t need a PhD to see it’s in a pretty bad state right now; they either need to buff it next season or remove it entirely.

It is nuanced, yes. Much like all of PoE’s systems are.
What they aren’t is intuitive nor is there anything anywhere in the game that will let a regular player reach that conclusion by themselves.

Eh, I don’t know. Reading the tooltip and some trial and error, you know - playing the game, was pretty self explanatory to me and my friends when the system came out in S2.

You might be right though and I’m overestimating the average player and how they’re engaging with such systems. I can agree on that.

However, I still believe somewhere inbetween S3 and now would have done the trick. As far as the nerf goes, anyway.

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Sure, I could get behind that.
A nerf was clearly needed but maybe it was too much. That’s what we’re arguing from the start. Unlike players like Donzpie that opposed any nerf from the start and just want it back to the way it was.

I’m sure they’re monitoring this, as they’ve monitored it before and they will adjust it next season if necessary.

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I kinda disagree with this. If you can’t tell that an imprint’s dropped (as most of the people complaining about it appear to not be able tell that they’re proccing) then it might as well not be happening ergo it’s not “genre defining”.

Yeah, kinda agree with this. Though I also haven’t used them in a very long time.

That would be the “similar items” that the alt-text speaks about?

I think this is disinguinious, you’re talking about a min-max level of understanding which isn’t required to use it, it’s just required to get the maximum out of it, like PoE’s crafting.

Maybe people should read the text then.

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What is a “similar item”? If I place a unique and get a rare, is it a similar item just because it’s the same item type? If I place a double exalted item and it drops a T6 with 4 differnt affixes, is it a similar item?
Because if that’s your definition of similar, then any drop is a similar item.

What actually happens is that you get a random item of the same item type that has a small chance to actually be similar to what you placed there.

If you want to actually have results that are useful, then it is. If all you want is a source of random drops that has a chance of dropping something “similar” then it’s not.

The problem here lies simply on that definition. If I place an exalted chest with +4 to Warpath, I expect chest drops with +4 to Warpath, but not even half of the imprinted drops will have it. I will get a bunch of non-exalted gear that gets filtered out, I get a bunch of exalted gear with a different affix and a few that are actually what an average person would classify as “similar” in the confines of a game like this.

we lost imprint to get corruption but corruption is too much rng, there is too many affixes.i corrupted 21 shattered relic to get the frenzy affix and failed them all. that s too much farming, for getting nothing at the end. imprinting not working so we re stuck with 1t71T5/T6 gear, there is no “end game” anymore, so i just stopped. the imprint was what kept me in the game for so long, caus i could beat the rng and upgrade my gear endlessly : 1T71T5, then 2T7, then 2T7 with max stats, then 3T7.
we lost the end game, we have nothing for replacement, the corruption sucks, so adios. i will come back if the end game comme back. my english sucks, not ma native language sorry

As I mentioned in the other thread - people claim imprints as power creep when people were corrupting LP1 world splitters and lots of other LP1s on day 1 of cycle to get 77 corruptions, you’d not get that with imprints due to farming days to get an item to imprint then crafting it then trying to hit a 2LP slam. The way its looked at is crazy. Imprints haven’t sped up how fast people kill uber they did it 10 hours into day 1. If my current char had 777 items wouldn’t matter only my armor was 3LP and even then I would have bricked it. As mentioned Id be able to slice maybe 10-20 seconds off my uber time with imprints still here. But with imprints I’d have more fun farming them and then making off meta fun builds that can potentially kill normal abby and do 300-500c. That’s all gone now.

The classic view by some of these long timers on here is out right crazy. If someone on the server is running round with 7777 items what does it matter to you? Nothing. Currently 100s of people running round 1 second killing uber and running 10k corr without breaking a sweat, but that’s ok? Lol.

Corruption has been a HUGEEEEEEEEE power creep. This seasons been a giant fail with rogue and the new amulet. Last season apart from actual bugs ruining uber the season was far more balanced even with EQ bear and Flay lich additions. Rogues were killing uber and doing high corruption easily so yeah, definitely buff that class, LOL! Forgeguard being used by 1 percent of players - absolutely leave that class how it is, slow with haste converted to block, attack speed chopped down and no real damage multipliers in its tree and some really shit house skills to boot lol

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The so-called arguments from people wanting to revert the nerf to imprints are only getting worse:

“Imprints weren’t that big of a deal in the first place” - if that were true, the vocal minority wouldn’t be complaining so much.

“There’s stuff in the game right now more broken than imprints” - yes, and that stuff also needs to be fixed, just like imprints were. And expect the same kind of complaint from people abusing the currently broken things when we get those fixes.

“LOL LOL LOL” - do people still use “LOL”? This has a strong “hello fellow kids” vibe.

amongst all the insults name calling and other generally poor behaviour of people on forums we finally come back to my original point of starting the post in the first place

The question i keep asking myself is “now that i have all 1t7 gear and gotten lucky with a few 76 crafts, what must i do now to continue endgame play ?”. So how would you (esp. developers and others closely associated with EHG) respond to the following:

  • Be happy your build can do 500+ you have already exceeded what we intended for builds
  • Continue to farm 1t7 / 76 items and use corruption for further improvements
  • Expect very few 77 drops and almost nothing better

To the community in general please respect that other players have differing views to yours and they are entitled to their opinion irrespective of your stance and viewpoint.

“Huge backlash” from a specific type of the player base does not mean there absolutely needs something to be done.

Also the player retention this season is actually better than any other season before. While the total player numbers dropped from season to season, the retention did increase, so they are doing something right in that regard at least.

They are a Blackbox nobody really knows what happenes inside, it cannot get more obscure than that.

There is no way a player by themselves can do enough trial and error to fully grasp what the system does without outside input. Even with outside input it’s somewhat vague.

That is just wild, if you really think that. I love nuanced systems and I don’t think a game does need to handheld players in every way possible. But how a system works should be able to figure out with ingame means.

So yes a system can be nuanced, but that doesn’t make imprints not obscure.

Mate, nobody’s making that argument that is also arguing for keeping the current imprint, there is no overlap on that particular Venn diagram. This is a strawman & you know it.

If you haven’t been paying attention, the likes of Heavy & DJ have been saying that the nerf may have been a bit too heavy. Not entirely sure what @Erasculio’s said 'cause I wasn’t paying attention (sorry).

Also a strawman. The only one who thinks that balance isn’t a concern is AbombDaChamp & he only thinks that because he thinks that the lack of content is a bigger issue.

TBF, the backlash that Celestriad is talking about is regarding the sale to Krafton which was necessary because EHG screwed the pooch financially & wasn’t making enough money to continue paying wages (as you know) & if retention is improving season on season it’s likely because the “casuals” are leaving while the more emotionally invested fans who play for much longer aren’t. This isn’t a good thing either because EHG isn’t going to be able to make themselves financially viable with a smaller number of players.

No, this is a misunderstanding of the statistics/data.

Apart from the videos that DJ linked.

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To be fair, while I am enjoying this season a lot, this does not have to be true and is most likely a direct result of keeping roughly the same loyal players and having lower total numbers.

If you start a season with 100k players and end with 10k players after a week you have a 10% retention rate. If you start a season with 50k players and end with the same 10k players after a week you have a 20% retention rate, but you can’t say that was an improvement.
At best, it wasn’t a regression.

Those were just FrozenSentinel’s 2 videos on the subject because he does try to explain it well and even then it’s still complicated to properly grasp. There were also a dozen more videos about it that I didn’t bother to check.

a new imprint affix system that improving with corruption will be fantastic. every 100 corruption we can imprint 1 affix up to max 4 affixes. example i want a ring that has dex, int, fire ressist and life. i imprint those affix. the chance bigger when in high corruption maps.

Excuse me while I go cry myself to sleep :smiling_face_with_tear:

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