This isn’t a short read but with this title how could it be.
While the imprint topic is popular it actually has nothing to do with anything. You could buff/nerf or remove imprints it won’t really fix anything.
Seasonal mechanics, End Game Loop, Currency, and Economy are all closely related. If these are all working together symbiotically then farming FEELS GOOD. You also can choose what and where to farm.
One of LE’s strongest systems actually has a big flaw. This system is loved for it’s simplicity, it’s praised for it’s expanding depth and is a vital core of everything you do in LE overall and involves many seasonal mechanics. Can you guess what it is? CRAFTING
I love crafting in LE. I personally have stated that if it’s not deterministic, then it isn’t crafting and it’s gambling. I love how LE has expanded crafting to Sets, fixed Legendary crafting allowing you to choose 1 T7 affix. Added in the Egg/reforging LP etc.
However…at the very core, the fundamental system crafting is all built on “Forging potential” doesn’t really allow you to SPEND CURRENCY. You have 1,000s of Glyphs, Affix shards, Runes and now they are adding Corruption. However a few clicks of crafting and the RNG gods used up your forging potential and you are done. The craft is over, your currency collects dust and is worthless.
Why does this matter? Well most ARPG games run on “Currency” D2, PoE, you name it. What is LE’s currency? hmmmm… Yup we don’t really have one. There are no divines/chaos orbs like PoE. No SoJ’s or Jah runes that have value like D2. If CURRENCY doesn’t matter the End Game, Economy and Farming loop doesn’t matter. Period!!!
Glyphs, Runes, Corruption Runes this is well LE’s currency and they have no sustained value. They can’t be “traded” and “there is no sink” which means there is no reason to FARM!!! This is why ARPG players jump into LE and it’s a great game and it’s fun to theorycraft builds but then leave 2 weeks latter.
LE suffers from a currency problem, which means the items have no value, there is nothing to chase after and spend endless hours farming. The seasonal mechanics then quickly lose value and there isn’t anything to do.
Okay so how do we fix it??? Well I don’t hate the idea of “Forging potential” it makes a lot of sense and is very simple. The problem is it doesn’t allow you to use currency. There has to be a way to restore forging potential. Allowing you to spend more currency on the craft.
I’d create a “Restoration Rune” new currency
That allows you bring an item back to life to continue to craft. What this does is if you aren’t following let me take you through a process of crafting now.
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If you used a Rune of removal lose a bunch of forging potential you can keep going, You can now use the Rune of Restoration, then you can add in another affix/ reroll an affix using currency Glyph of Chaos to try to get the one you want. Doesn’t happen. Fine rune of removal again. You can then add in a Set affix and use Rune of Despair to try and seal it. Doesn’t work? Fine, Rune of Removal again.
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Lets say you finally get the sealed affixes, other affixes where you want, now Rune of refinement to reroll the values of the affixes. Keep going hey out of forging potential another Rune of Restoration. Okay now your affixes are good. Rune of Shaping to reroll the implicit.
This is just one item that removed a ton of currency. We didn’t even talk about legendary crafting either where the item could fail if multiple LP or then corrupting it. Obviously if you corrupt an item a rune of restoration can’t be used. Corruption is used after you spent tons of currency crafting to that point to then chance an even greater result. This make corruption even more valuable.
This is why people farm for endless hours in D2, PoE and other ARPGs. There is currency and it’s valuable. Currency also needs to be tradable which obviously stabilizes the economy. So all Glyphs, Runes, Rift beast parts, Keys needs to be tradable. People will be blowing through currency, then farming the currency “that has value”
This now makes players engage in ALL the seasonal mechanics, they have a reason to keep farming. The End Game loop isn’t boring when there is a reason to do an actual LOOP. You stabilized the economy since there are actual sinks and currency has value.
Finally, you have “Chase items” that took massive amounts of currency to craft and reroll and perfect. This is why games like D2 and PoE have retention and staying power. When someone uses 100’s or 1,000’s of Divines rerolling items, removing and adding affixes over and over because they are obsessed with getting that one of a kind item. The game is healthy.
I feel like LE is honestly almost there. I can feel it but the game needs a few tweaks that brings all of it’s systems together, fixes the End game loop and economy so there is a reason to farm. Then it’s player base will be engaged and you will see player retention skyrocket.
Anyways just a huge LE fan hoping LE some day is mentioned in the same sentence as the best ARPGs and no one questions it. Hope everyone enjoys Season 4.