What is a Talent? In literal terms, it is a system device by which to alter the functioning of a spell or ability.
But what is a Talent meant for? we are given a lot of choice in this game, especially regarding talents, and a lot of that choice boils down to 2 things at any given moment in time when the choice needs to be made:
1: Does this increase my damage more than alternatives?
2: Does this change better align to my preferred play style?
In many cases, the answer can be both, and in cases where the answer is significantly yes, itās reasonable that (in order to maintain a semblance of balance) that the change would come with a negative modifier of some sort. for example, say you have an ability that typically fires 3 projectiles, but then a talent increases that to 4, but each projectile individually deals 10% less damage. in this case, there is a negative modifier, in the form of lower projectile damage, however there is a 33% increase in projectiles, so the talent is a net gain, and thus, it is a good talent.
so then, what are we, the players, meant to think when presented with a talent that doesnāt change the way in which a skill functions in regards to the characters playstyle, and also doesnāt increase itās power? letās just say for example, you have a skill that summons a minion, and that skill can be used successively to summon up to 6 minions, and then a talent options appears that allows the ability to only summon up to 2 minions, with no additional modifiers. naturally, most of the people reading this post up to this point know exactly which talent iām talking about, but in the spirit of fairness, it does save the necromancer some mana. this brings us to step 2 of this question:
How much power does a summoner gain from mana? the answer, unsurprisingly, is basically none, unless that mana can be translated into more minions. in the case of the post-update changes, this is not so. or rather, the exact reverse is true, that being that we are saving mana so that we specifically cannot translate it into more minions, as the alternate would have been to constantly spend the mana to summon more minions.
So what is a talent meant to be? Why are there talents that do not only fail to increase power, but actively take it away for no tangible benefit?
Why do the developers hate necromancers?
This concludes my Ted Talk, Iāve officially lost interest in this update after 3 hours of number testing on what was already a mathematically obvious nerf to an under-performing class. I plan to check the forums for the next few days to get a feel for the general player sentiment as more and more people chime in about the Necromancer changes, and to see if the Developers choose to grace us with a response to these increasing concerns (which I personally think is unlikely, as they are more active on Reddit than on their own forums)
After that, I may see you all next patch if the problems actually get fixed instead of being made consistently worse in the most anti-player ways possible, but Iām sure I wonāt be missed either way since LLama is probably the only person who actually reads these posts. Good Day.