Just trying to put some constructive observations and criticism.
I have a VK (which means it has practically no tankiness from the VK passives), it is very versatile with range meaning I can get all in melee or kite and deal damage from far.
There are a couple abilities from the Sentinel that give you some tank & dmg when going melee, namely vengeance and lunge.
So what I noticed when pushing to wave 150+ (stopped at 170) is that more or less i can negate more than half the potential damage received by just staying far and spamming some stuff like devouring orbs or maybe smite & similar, so at like wave 100 i donāt really want to get into melee.
Why? Because of the way the majority of mobs is designed.
So as melee not only you have all the archer mobs shooting at you, there are going to be these packs of monsters that deal no ranged damage but at wave 100+ have nuke autoattacks for 500-1k dmg each autoattack (multiply by like 10 in a pack)
PLUS in addition to those there are others whose best ability is in the form of a 0 range aoe of doom that sometimes also leaves a crater of hot water or something that all it does is ruin the day of a melee char.
Some mobs that come to my mind:
Those with a charge attack or ranged skill that are harmful to kiting chars:
- Osprix meteors
- Lightning and fire constructs/golems
- Fallen osprix charge
- Skeleton goat charge ā these last two basically came with the emperor chapter patch
- Maybe those fast wolves that hit like a truck but are very squishy
The mobs that have the melee mega aoe:
- Fire salamander tail splash attack that leaves a dot aoe that forces you to move out
- Water salamander same as above
- Flesh thing with a boulder with a pbaoe and the rock smash attack
- Sunflower thing with a pbaoe stomp
- All the small sunflowers and some plantmen that shoot a poison aoe that forces melee to move, yea it affects ranged also but they can just move 1 meter unaffected
- Void scorpion tail attack another dot aoe
- The darn chicken skeleton pbaoe that can oneshot you if you donāt move out
- Void blob sometimes activates abyssal aura with large aoe (at least also this one charges)
- Void lady has a pbaoe blade ring
- Void golem has a slam and a range overlapping aoe spam (that especially screws melee)
- Void worms and those fire dogs or something explode on death
- Also green spiders leave that poison dot that hurts only if you are in melee basically
- Small ice golems spam a ground dot and come in packs filling the area with unpassable dots
- Giant ice golem has a slam and then only at close range it spams a shotgun aoe meteor
- Yet another ice golem the āgoliathā spams more slams and aoes heh
- Skullen shaman (the cubone monsters) spam a fire cone aoe, only at close range
- Many more, almost every mob has a melee surprise
Moreover the lagon patch added new extra beefy and slow mobs that are slow and fat and harmless at range like the ones before just more annoying:
- Fat shell head monster with a gazilion hp and annoying mods like enrage and resurrection spams some kind of nautilus ult skill
- Siege golem triple hp than the above with a harmless long range ballista shot but a melee fire cone, plus at half hp he just goes ima drop my shield and fart a half screen fire pbaoe and now the melee fire cone is double dmg huh
- That friggin beetle queen at least she shoots cone projectiles but at melee range every other autoattack it starts spamming yet another aoe megadot
So yea these are all fancy abilities for mobs but my question is, did we really need all these melee aoes spamming? And does melee need to get that high damage dot aoe of doom that forces him to move in circles? What i mean is that itās already a minus having to walk to actually hit something, once youāre there you get some extra slams as a bonus
Also as mentioned these are all fat and slow mobs with strong slams, i am not sure itās a nice combo for melee they are like shoot me from far i cant get you or else come at me bro ima slam you until night. Fighting any triple combo of these is no fun if you canāt damage them outside their aoe ranges
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