I find that I have readability issues with the minimap overlay.
- if the map is zoomed out, i find that there isn’t enough contrast with many of the tilesets (or general effects going on)
- If I zoom in to greater increase the contrast or use the corner minimap, the arrows from objectives can be quite misleading
Some suggested fixes:
- allow for either greater map opacity, or add in a map contrast slider
- size the objective arrows according to player distance from them