The minimap overlay could do with a few some QoL additions

I find that I have readability issues with the minimap overlay.

  • if the map is zoomed out, i find that there isn’t enough contrast with many of the tilesets (or general effects going on)
  • If I zoom in to greater increase the contrast or use the corner minimap, the arrows from objectives can be quite misleading

Some suggested fixes:

  • allow for either greater map opacity, or add in a map contrast slider
  • size the objective arrows according to player distance from them

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