The memory leak in this game is INSANE

Hot fix for the memory leak is now live. So much for the “it’s your computer” narrative. Thanks for the fix devs.

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Stash memory leak seems to be fixed, yes. Which is good.
But the legacy stash itself is not. It still quite strongly lags when you move items. Sometimes even visually duplicates the item for a few moments until it catches up and syncs after a few seconds.

I am still having huge issues also and i dont think its from the stash at all.

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I have the same trouble with the legacy stash since the 1.3…0.3 update. The memory leak is fixed but the stash itself is extremely slow and unresponsive. It makes gameplay fairly difficult still.

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My guess is that the memory leak is still there, they just put some memory limit on it, because the behaviour is still the same. Lag comes from massive memory allocation and garbage collection. It’s just in chunks now. Gameplay wise the only change is that i haven’t seen crash to desktop since last patch… yet. Freezes for several seconds while moving item to the stash or out of it are still there.

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yeah, this happens a bit now, after extended playtime and a lot of stash sorting but it was crashing my whole p.c before, so it’s definitely like 70-80% of the problem fixed, even if it is an impermanent solution.

There’s a lot of complaining on the forums, and it’s somewhat warranted, but at the core, we would not be criticizing or even communicating if we didn’t care about the game and think it was good, so, yeah, just want to re-state for a moment that players appreciate the game even with its flaws.

I’ve spent so many hours in the last few weeks really enjoying myself and interacting with the community, making a few new builds, just having fun, so Thanks EHG, and I’M glad you found a temporary solution to the memory leak which did make it a whole lot better for most legacy players, and didn’t actually effect season players at all to start with (only starts to become an issue at 100 + stash tabs it seems).

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Yes I 100% agree with this sentiment. Its so strange to me that despite both Legacy and Cycle being functionally identical (with the exception of MG which pretty much no one uses), Cycle is treated as superior or more worth the devs attention. There is no reason to give a disclaimer at character creation to recommend cycle because it doesnt make a difference.

Its like the devs have artificially decided themselves which of the two is better, and are shaping the overall average player belief that cycle is better to play. In doing this it creates an ouroboros of favouritism that hurts all of us in Legacy.

I also personally believe, Last Epoch could benefit from straight up removing Cycles from the game. It would definitely be a hook for many ARPG players, and a refreshing divergence from the industry norm. It would also mean that the devs arent split when it comes to working on/fixing issues affecting Legacy, but not Cycle and vice versa, especially when considering the mediocre track record LE has when it comes to dev ability to fix issues, bug or balancing wise.

This comment seems pretty adversarial to EHG, I do genuinely love the game and the devs and hope it does well, but this is more of a stream of conciousness highlighting my biggest personal problem with the game.

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Are there any of those though? Are there any bugs/issues that only affect cycle or legacy? I can imagine issues that only affect online v offline.

yeah there arent many. Though id argue the stash memory leak could be considered a problem much more prevalent in Legacy, simply due to the fact that it tended to be worse if you had more stash tabs.

But yeah, you are right, that may have just been a recency bias towards the stash memory leak issue and not a common occurence throughout the entire history of the game.

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Yeah, that’s a fair point, stash memory issues are more likely to be more of an issue for legacy, i hadn’t thought of that.

To be fair, the bug exists for both legacy and season. It just affects legacy more because they tend to have more tabs.
The only actual difference between both and one that could introduce bugs in one and not the other (as it did the first time they made a reset) is the existence of remove-only tabs from previous cycles.

I think the only reason they recommend cycle rather than legacy is simply because a fresh start is how the game is balanced, rather than already having all the items, level 100 characters with 4LP legendaries, etc.
So they recommend starting over for a balanced, fresh approach.
I don’t think there are any other ulterior motives behind it, or favoring one over the other.

If anything Legacy is the favored one, since they get immediate access to all the new stuff without having to first level a character.

EDIT:
Actually thought of one other difference, but this one can cause issues with cycle and not legacy, which is leaderboards.
So we actually have one potential issue for each.

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yeah this makes sense, the point about Legacy being favoured with immediate access is true, though I would argue thats pretty much where it ends, and this is likely just an unintentional side effect of the Legacy/Cycle system, not the devs purposefully giving love to Legacy and its players.

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Stash problems would not happen with this proposal:

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still getting crashes when loading between some zones, sometimes my entire PC crashes/restarts, the vram/ram usage goes insane which seems to be the cause. Never had this before in previous seasons or any other games. Hope this is being looked at as the games unplayable rn

When that happens and you get back to the game, send a bug report from the starting screen. The report sends the game data and that data has your game history (don’t know for how long), so it should still send the data from the crash.

I’ve been playing mostly Acolyte-based characters (Lich and Necromancer). I find the game will peak somewhere between 10-12 GB used. I decided to play my S2 Druid (with a few companions), and the game is sitting at 5 GB used.

Has anyone else seen such a discrepancy on character types?

So the memory leak itself is much, much, much better, the game no longer spikes to 16 gigs but remains fixed at around 7 gigs, however, it still seems to be a work-around solution as for those of us with huge stashes (a lot of endgame players do… because it’s natural to get them, and if you play CoF, somewhat inevitable) there is still an issue, overall, great change…
BUT when moving things around in stash for long periods of time, lag and game freezing for a few seconds still happens.

I was also playing a necromancer and mine was also really bad and i never had issues previously

I have never had performance issues with LE until this patch. Now, some maps become barely playable and outright unpleasant. And my PC is a kick-a$$.

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After the latest hotfix (1.3.0.5), I have to say that my RAM issues are almost entirely gone. I run on Linux (32 GB RAM) with a 16 GB RAM-based swap space. Before this hotfix I was constantly hovering around 12 GB used, with many areas dropping below 40 FPS. Now I’m at 9 GB, with 60-90 FPS , even with 19 minions (20 if the Rift Beast spawns).

This is by far the best performance I’ve experienced.