Where are you getting that number from? From my experience the vast majority don’t care about leaderboards at all and don’t even look at them. And they’re usually not aware either that there are better performing builds out there or simply don’t care because it doesn’t affect them personally.
Imagine ignoring resources from the actual GGG management and how various things they have done have been reacted to by players.
Now imagine making up a percentage in order to support your position.
I think I will go with the hard data given by the actual developers.
There’s a reason why exploits are fixed and exploiters are banned LITERALLY IN EVERY ONLINE GAME IN EXISTANCE, EVER. Imagine having a Leaderboard full of exploiters and thinking it’s okay, LMAO.
At least I’m glad the devs are asking the community.
But go ahead and do your mental gymnastics lil bro, it’s hilarious!
Another note I’d like to point out is that LE isn’t a solo game. So that’s a pretty big reason to have builds reasonably balanced with one another. It’s not fun when every player you group with runs a build that completely overshadows yours in both DPS and survivability.
On the topic of exploits. Personally I’m of the opinion that players that exploit should never be banned. And I have a couple of examples of why I have this line of thinking.
Guild Wars 2 (when it released) had “exploits” where you could vendor Karma and essentially turn it into gold. It wasn’t really an obvious exploit as nobody really knew if it was meant to be like that. But alas a bunch of people got banned for it. What’s more is people also got banned for buying items from a vendor “because they were too cheap and players ‘should have known’”. Imagine seeing an item in a vendor and being like “oh cool I can get an upgrade” and then you’re slapped with a permanent ban (that was later turned to 72 hours after community outcry).
If anyone played League years ago, they would know that Alistar’s headbut-stomp combo was actually an exploit, that wasn’t how those skills were suppose to interact. But later down the line Riot had changed the skills to be less “exploity” and more of an official combo. That’s an instance where exploits that actively made the character stronger was (for lack of a better work) an accepted exploit.
Another instance within LE of why exploiters shouldn’t be banned is the Ghost Flame node that adds Ignite and Damned duration per INT. When you convert the skill into physical, it now (after what was apparently a bug) increases Bleed duration per INT. The issue here though is neither that node, nor the Physical conversion node mentions that the node now gets converted to Bleed. So a player that doesn’t read patch notes or the forum might come across this interaction and for all they know, they are “exploiting”, except they are not. If they had the mindset of “exploiters should be banned” then they wouldn’t use this interaction, of which is intended.
What I’m trying to get across is if a game has bugs or unintended interactions, that’s not the players fault, and they shouldn’t have to guess whether something is an exploit, or whether something is an exploit but is one that is “acceptable”.
And when the game is clearly untested and is rolled out with very little QA, then you really shouldn’t be blaming your players for exploits. I mean you have skill nodes straight up not working, that’s simply not acceptable.
And yes there are “obvious” exploits. But where do you draw that distinction? GW2 got it wrong with assuming players should have known. That’s why having an All or nothing philosophy when it comes to exploits is the most fair. And players that get an advantage through exploits simply have what they exploited (or their account, etc) rolled back.
/rant
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