The game is multiplayer in name only - a review of attempting to play this game with friends

Disclaimer: This post reflects me and a few friends’ experience with Last Epoch. Maybe other people are having a smooth ride - in fact, I sincerely hope they do and that we are just in an unfortunate minority, not reflective of how the game is doing as a whole. However I feel that my experience with the game is valuable feedback, as it reflects the opinions of several people who were looking forward to the experience and came into it with proper expectations of a troubled launch - so we were ready to deal with issues and be patient. No amount of patience, however, could fix Last Epoch in its current state.

I was hyped for this multiplayer release. I had been following the game since launch but me and some friends had been holding out on getting it so we could all play it together when multiplayer launched. We were expecting issues, bugs, queue times, and lag.

What we did not expect, however, was to try for hours and with stoic patience to play the game despite these issues, only to finally give up and accept that the game is fundamentally broken at the most basic level. To call this a multiplayer game implies that ‘multiplayer’ just means that it is technically possible for players to connect to the same game. Because it is not actually possible - in our experience - to actually play with other people.

For more specifics, here is the review I left on Steam:

Attempting to play this with friends over three days in this “multiplayer patch” has been the most horrid experience I’ve had with a game in… well, I think ever. Nothing - and I do mean nothing - works. At a base level, you have things like loading between areas taking FOREVER even on my high end machine. On more critical levels are constant stuttering, characters suddenly appearing naked and having their name changed to… a teddy bear ASCII emoji? What the hell. Common issues also involved quest givers not responding or looping, quests becoming uncompletable if any player interacted with them before another party member entered the zone, and skills not working properly. Other fun things like maps being half-explored when you enter a zone, the game loading the wrong map or being unable to invite your friends to a party because the game thinks they’re playing offline when they’re not also happens.

Bear in mind that all of the above are not unique experiences we encountered once (well, except the teddy bear emoji thing, that one was downright baffling), they were frequent, returning bugs. I encountered them all multiple times in the 6 hours we played. 6 hours and that amount of bugs? That is insanity.

Basically, the game has been downright unplayable.

I respect that Early Access titles are supposed to be wonky and fraught with issues. I don’t mind that at all. But Last Epoch isn’t just an EA title with issues, at least not in multiplayer. Basically, the game is multiplayer in description only. For all intends and purposes, our experience was that we literally could not play this game together, as it broke on multiple fundamental levels.

Maybe I’ll change this review some day because what I saw of the mechanics was promising. But my group has been waiting forever for the multiplayer release - and experiencing this mess is extremely off-putting and bodes ill for the product’s future.

You chose an appropriate avatar icon.

[Edit: When I made this comment, OP was using the rage shout icon]

2 Likes

this annoyed me aswell. Some other things you say suprise me

This is making you this mad lol.

To bad you had this horrible experience.
I did had some issues aswell but that was to expected at a first multiplayer release. All games have this to be fair.

I think its important to mention with how many people you guys played.
I played with one friend and we had a few problems but not to much in the end.
Since some areas are kinda small the long waiting times were annoying but hey…

It isn’t making me mad, but it is a funny example of how baffling some of the bugs were.

I’m not mad at all about our experience, I’m just disappointed.

They don’t, which is my point. I’ve played all sorts of multiplayer games with this group - EA games as well - but we’ve never given up on a title I think. We’ve dropped games because we found issues were weighing them down in the longer term, or because they weren’t fun, but we’ve never dropped a game because we literally couldn’t get it to function after three days of trying.

In counterpoint, I played with a friend for the entirety of a day through the campaign and into monoliths and we had a blast. Disconnected a few times and loading was longer than I’d like but it felt pretty smooth considering.

You clearly didnt played some big titles than with way worse experiences.
World of warcraft classic, Path of exile and the list goes on… all multiplayer problems.
Btw they were fully done… so stating that this is a rare case seems weird to me. Anyways you can have your opinion of course but this last point seems odd.

Actually, we played both of those games. Neither of them had issues that made it literally impossible for us to play them. Those are the games I refer to when I say that we expect issues, and they’re reference points for me to illustrate how bad our experience was with Last Epoch: that it was actually worse than with those games, which could have pretty bad launches.

yeah did you played POE when it first got out back in the day? Than you must be one of the lucky 1% with a good experience. Have a nice day sir.

Who said we had a good experience? There are grades of bad, and my point here is that this has been our worst experience with a multiplayer release - EA or otherwise - yet.

Things have definitely been bumpier for some than others (I have had negligible issues in 2 and 3 person parties)

I hope that upcoming patches address some of these issues (except bear name, which i want as toggle option :D).

Hopefully you try again in 3 months and the experience is different for you

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