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The game experiences significant lag when pressing the TAB key to toggle the map.
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Critical frame drops occur during the boss’s spellcasting animations.
It’s not just me—many friends have also encountered this issue.
After consulting a programming-savvy friend, we identified the issue as being caused by null reference exceptions.
The error message is as follows:
[Error : Unity] 2025-03-23T11:10:24.3954993+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object.
at UISubScaler.UpdateTextScale (System.Single scale) [0x00000] in <00000000000000000000000000000000>:0
at UISubScaler.UpdateScale () [0x00000] in <00000000000000000000000000000000>:0
at UISubScaler.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
at UIPanel.Open (System.Boolean useCanvas) [0x00000] in <00000000000000000000000000000000>:0
at UIBase.OverlayMapKeyDown () [0x00000] in <00000000000000000000000000000000>:0
at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0
at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0