The DoT mitigation shouldn't be Sentinel only

OK, it’s a slight exagerration (some classes have some DoT defences/items available) but Sentinel (or Paladin in particular) can reach 100% DoT mitigated by armor very easily, without sacrificing pretty much anything. And it’s a class with a ton of armor, too.

In addition, both Paladin and RM have a multiplicative DoT damage reduction on their respective talent trees. In addition to the easy 100% DoT by armor.

But that’s not all. It’s trivial to get to 60% Endurance + huge Treshold (esp. as Paladin). And I’m pretty sure it reduces DoT damage as well. In fact my Paladin has 100% life as Endurance Treshold right now lol.

DoT is literally the only real threat in this game. This heavily contributes to the fact that playing anything other than Sentinel is honestly pretty MEH. What Sentinel survives and heals back through one of his numerous heals on his most busted skills (Smite, Judgment, or Healing Hands slapped on somewhere), other classes just eat and die.

It really doesn’t help that many of the DoT uber attacks (like Lazers) are sometimes hard to see and hard to avoid. I mean, I have about 155 ms reaction time thx to playing hardcore games all my life which is about as good as humanly possible (Guiness record is about 120 ms I believe) but I still fail to dodge those things at times.

TL:DR the game is very heavily geared towards Sentinel if you wish for comfort and not being on the edge every time DoT is used. For most builds, lategame DoT is simply instadeath. It’s not very fun, guys. Plain and simple. I’m ofc playing Sentinel because of it, though I prefer Mage, but no way in hell I’m going to dodge those stupid lazers all the time with oneshot potentials.

Sentinel can reach a point where DoTs do about 1/10th of the damage they do to other classes. I mean… come on.

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jealous ha? :wink:

What you’re referring to as 100% DoT by armor is called % Armor Mitigation also applies to Damage over Time. The distinction is important, because Armor DR% caps at 85% vs. physical, and at 59.5% vs. other damage types, so it’s not some final solution to DoTs like you make it sound.

Secondly, Sentinel has exactly two items with this affix, the Code of an Erased Sentinel and Champion Regalia body armor. So Sentinels who want to use this affix have their Relic and Body Armor slots locked.
Everything else - helmet, gloves, experimental affix and idols - is available to all classes.

Third, getting 60% Endurance is also trivial on all classes. There’s plenty of items, class specific and for all classes, to get to the cap.

Your Paladin with 100% life as Endurance doesn’t prove anything. You invested:

  • one skill slot
  • 10 mastery points
  • many prefix slots (Attunement) to achieve what you have

But you also only have 1100 Health. I can easily reach higher EHP on my Mage than you have on your Paladin with 100% life as Endurance.
Depending on build, Health builds normally hover somewhere between 2500-5000 Health, so maybe check back when you get there :slight_smile:

I am aware how it works, point is - it’s easily maxed out for Sentinels (Paladins in particular) and extremely difficult to get for others.

You forgot the skills from the mastery tree.

But getting 100% life as Endurance isn’t trivial on any other class then Sentinel.

Attunement is a must for Paladin anyway, and 10 mastery points to defend myself vs. the most obnoxious and powerful source of damage in the game is nothing.

I had 1100 health at level 60 or something already. It can easily go much, much higher. Not sure what your point is here.

But I digress, no, you do not have higher EHP on your mage vs. DoT, it’s impossible. Unless you are comparing some level 100 uberstacked char with my unfinished low level dude that is but that’s not exactly the point, eh?

Not sure what your point is, you’re arguing with facts. The fact is Sentinel has easy DoT mitigation, other classes don’t. And DoTs are the worst thing in this game.

What are you trying to prove, exactly?

I guess you’ve never heard about Ward, eh? :smiley:

That your “facts” don’t fact.

Come back when you reach a reasonable amount of health, then report how goes your endurance threshold stacking :wink:

I still don’t understand what are you trying to prove.

A simple fact is: Sentinel has access to several forms of DoT mitigation, other classes mostly don’t. And endurance is way easier to maintain for Paladins as well.

You can get Attunement/2 Armor-to-DoT from a RW node alone. For attunement builds it’s a ton.

Another simple fact: DoTs are the dominant damage/death source in this game and many people constantly complain about them. EHG sadly didn’t adress it at all in this Season. DoTs are sitll no.1 death cause for most.

I’m unsure what “arguments” does stalking my profile bring either.

I believe his point is that there are other ways to prevent DoT deaths and other classes have access to them. As can be seen by other classes also killing Uby, despite the constant DoT pools on the ground.

Obviously.

It’s just intuitive to build, takes more time, takes better gear. I can get to 100% Armor-reduction-applies-to-DoT with garbage low level items as Sentinel.

I just wish there were more ways to protect myself from DoTs with other classes. Other than nolife 4LP fullgear chars with 15k ward.

Another point to consider is that not all classes specialize in Armor, so it would be pointless for them to have Armor to DoT affix in their trees.

But even if you don’t max out Armor, Armor to DoT, and Endurance, you can still easily withstand DoTs.
Ward, Healing and Leech all work just fine, and almost every build in the game uses those mechanics.

But I’m mainly telling you that your experience, with your character with only 1100 HP, does not represent what majority of players plays with. You have no clue what you are talking about.

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Okay, I thought this isn’t reddit with its ridiculous toxicity, but I was wrong.

I’ve played two seasons offline, mostly due to bad experiences with servers. Made it pretty damn far with a Falconer, died to dots almost exclusively.

This is why stalking other people to look for “arguments” makes you just look petty.

Not interested in any further discussion with you. Please go away. Thx.

If I was toxic, I’d say something like … LOL you’re a clown :clown_face: Dot mitigation already isn’t Sentinel only. K Thx Bye! PS: git gud :rofl:


Good thing that even if you aren’t interested in discussion, I can still participate :wink:

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Only for casters, for melee builds it won’t be built at all.

And you still have it at lvl 81:
https://www.lastepochtools.com/profile/Yuri_yslin/character/Kao_Zhan

Given your character’s stats, you’d need ~200 attunement to get to 1,100 endurance threshold (if your other gear doesn’t change).

You are wrong, because it’s not. They aren’t being toxic, they’re just showing you how you’re wrong, there’s a difference.

TLDR, the tanky character has lots of ways to mitigate damage, but so do the other classes, they’re just different.

Yes

I have 1068 endurance treshold or something right now with 5 orbs. Did you account them in?

OFC bro, just assuming that the current underleveled character represents my entire gaming knowledge and ending it with “you don’t know what you’re talking about” is not toxic at all.

SURE lol.

Drawing conclusions from incomplete dataset + being rude for no reason = totally not toxic. Just plain, nice conversation about a video game…

Duh. My chars from previous patches died almost exclusively to DoT. Including oneshots. Plenty of oneshots in fact on high corruption.

It would be easiest if you guys just re-read the topic instead of stalking my characters and drawing some awkward conclusions from it:

Other chars should have more ways to mitigate DoTs, right now only Sentinel seems geared towards it

That’s the point, and I really don’t understand what my current ladder char has to do with it, it’s clearly a low level character in progress that represents nothing of value for the sake of argument.

Would my offline Falconer die less if I had an option to get some sort of mitigation through Rogue-oriented gear towards DoT? most likely, yeah. And it’s not like the char is dying nonstop. It’s those moments when an offscreen attack plucks you that you wish for something to counter it with.

Just give me a DEX/3 node to reduce DoT damage and we’re set, for instance.

I didn’t, fair.

I can’t see where they were being rude, but if you think they were, fine.

Given that’s all we’ve been presented with, why are you surprised that they dug deeper to see where you were coming from?

Mitigation isn’t the only way to deal with DoTs, sustain works well as well (obviously better with more DR), but Armour DR applied to DoTs requires that you have lots of armour for lots of % DR & that’s more of a Sentinel thing, so I don’t think it’s particularly surprising or unreasonable that the Sentinel gets more of it.

Yeah. What would you say if I had no characters online at all…?

We’re just talking about mechanics. Do we need a C1000 char on my online account for validation?

Agreed. And DoTs are pretty oppressive as it is.

There’s plenty of topics on that subject. Either here, or on that reddit cesspool. I think we can agree that DoTs are the major problem. I’d say they are rather overtuned, but that’s just my opinion.

Sentinel does have some tools to deal with them. I wish those weren’t really locked to Sentinel.

IIRC, most beams, including Ubby’s, are DoT. And can just erase you in a microsecond.

I would make the same argument with a random example.

Nope.
Here’s a different question. What makes your words a “fact”?

Funnily enough, latest “major problem” topics were about dying to tangled laser. Which wasn’t a DoT, and was actually nerfed to be a DoT. But sure, DoTs are a problem.

1.2 already addressed DoT damage in monoliths, but sure, your unspecified offline Falconer that was played before said changes is definitely real, trust me bro, and DoTs are definitely a problem :stuck_out_tongue:

Right now sentinel can reach anything without issues. DooT reduction, endurence, resis and whatnot. Pala on top of this gets even more freebes. The newly buffed class is simply in a far better state then every other class and not compareable. Typical EHG… rework and buff a class just to nerf it in the next big patch :smiley: Classic :slight_smile: .

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Sounds pretty much like the “flavor of the month” strategy that Activision/Blizzard likes so much… :slight_smile:

Maybe… then again I think they tried their best… at elast for VK and Pala ^^.