Before I get into this point, I want to say that I appreciate where the devs’ hearts seem to be with this game so far. It very much feels like a “From Gamers, To Gamers” deal. This is sorely needed in the industry right now, so I hope we continue to see this in the future. On to the point…
As I’ve played through this game and explored what it has to offer in terms of gameplay, mechanics, build variety/interactions, and the general gameplay loop, I see a lot of familiar territory. I don’t necessarily see this as inherently bad. However, if I were a highly critical games journo, my headline would probably read something like, “The best executed version of highly derivative ideas.” I know that sounds harsh, but a lot of what I see in the game so far appears as if it took working gears, cogs, and springs from a variety of other games to build a new machine. In a sense, most games do this. However, the way it is done here has this highly risk averse vibe. “Just do what works” is a phrase I hear from other players about it. Let me give some concrete examples.
- Obligatory, mandatory campaign mode with mostly non-interactive story
- WoW-style quests (chores)
- Skills revolve around mana (hopefully we see other resource systems down the road)
- Fantasy setting
- Player Character as the “savior” that NPCs inexplicably and implicitly trust with potentially world-ending magic/artifacts
- Optional content as “endgame” instead of the focus of the game–weirdly, this is in opposition to how players actually see these games
There’s plenty more I could add, but I think I made my point (hopefully).
The danger I see with LE–and I genuinely hope this doesn’t end up the case–is that it would be easy for the devs to continue to play it safe with known models rather than begin introducing new and interesting ways to play the game, build characters, tell stories, etc. This would make the game very boring in the long run and probably kill its longevity.
To compare and contrast, we can easily just mention Path of Exile and Wolcen and I’m sure most people here will immediately know how these examples relate to my point. Just to be clear, though, it’s simple. Wolcen did very little that was original or innovative. It feels like a D3 clone with a light sprinkle of PoE’s skill tree thrown in. LE is currently a slightly more advanced version of this, imo, but LE still has a future. However, PoE is constantly experimenting with new things. They aren’t afraid of failure and have on occasion admitted to said failure (Bestiary and Synthesis come to mind), then adjusted accordingly. I’m not going to pretend that game doesn’t have a slew of its own issues, but it’s undeniable that it is currently the premier ARPG of our time. This willingness to take risks, experiment, and innovate is at the heart of their success.
The next danger I see is that playing it too safe would cause it to grow so slowly as to eventually fade away. I think this was the case with Torchlight 2. It seemed like it had a great foundation to grow from, then suddenly just… didn’t. Thankfully it had mod support which kept the game alive for quite awhile–especially thanks to Synergies mod. However, they missed an opportunity there. They could have hired the Synergies author, provided him support staff, and grown that into a full-fledged legitimate extension of the game. That author had a much larger vision for that project than what it ended up being, but it would have fit very nicely with TL2 as a whole. Which leads me to…
It’s important to seek individuals with vision and talent to help the game become the best that it can. Too many dev teams end up as a cloistered clique that lack external perspective. I’m not implying that EHG is like this… yet. It’s simply something to beware of and avoid. Fresh talent that aligns with the higher concept goals of the team can do a lot to provide something new to the game–and the players. This short documentary is a great example.
As I said, I don’t have a problem with using a Safe foundation to get a game started. I want to see the game grow into something unique and genre defining–this cannot happen if they only copy and integrate ideas from other games. I will offer suggestions to this end on other topics in the future, and I know my fellow players will too.
This post is in no way designed to denigrate LE’s devs/staff and I DO NOT want to see that in the replies. My hope is that these criticisms will be see for what they are: constructive and coming from a desire to see this game succeed. You all know the CoC, so please, be respectful of the devs… and each other, if you can.