It doesn’t matter how much you tweak glyphs and runes, until forging potential RNG has been fixed, crafting has one major issue. And I think I’ve mentioned this a few years ago, but here I want to emphasis the issue again in hopes the developers will see to reason.
The problem is two fold;
- (Lesser) Glyph of Hope needs removing or reworking to something more niche (like other glyphs) as they share the same problem as FP costs.
- (Major) The forging potential cost should not range from ranges such as 1-20. But rather 3-5 (as an example). This is so you can see an item and predict roughly how many crafts you can get.
Glyphs of Hope feed too much into the RNG nature of crafting. These Glyphs don’t actually add any functionality to the crafting system.
It’s just a silly design in practise when you consider the game doesn’t actually need Glyphs of Hope. You could have just reduced the FP costs by 25% and you’d have a similar result. That’s the same as making a solution to a problem you created.
As for FP, I cannot stress enough that the whole point of Forging Potential is to give the player an indication of how many crafts an item has. That’s useless if you can’t predict the number of crafts. You may as well just remove the number entirely. I cannot tell you the number of items I’ve had a decent base, only for it to be bricked with double 24 FP crafts.