Supermassive has been reworked. It now deals 25% more damage per point to rares and bosses, and prioritises moving towards rares and bosses (previously said 2% more damage for each enemy within 1m of its center, actually did 2% more to each successive enemy it hit, didn’t affect DoT)
Replaced Ascended Current (increased shock effect buff on hit) with Overload, which grants Overcharged Elemental Novas 25% increased stun chance and 25% more damage and can have 4 points allocated.
Fixed a bug where the shock chance and ignite chance from Elemental Tranquillity would randomly either apply to all individual novas while channelling, regardless of element, or none of them.
Glacial Might now gives 18% more damage (was giving 20%, description was 14% more hit damage)
Spark Charges gives 4% more damage (was giving 5%, description was 4% more hit damage)
Plasma ball now converts 50% of base damage to lightning (from adding 3 lightning damage) and adds 35% crit multi (from 10%). It can have 1 point allocated (from 7)
Immolated Core now also grants lightning penetration (in addition to fire penetration). It can have 5 points allocated (from 7).
Conflagration can have 5 points allocated (from 6)
Winged Fire grants 7% increased speed and range (from 12%), but can have 5 points allocated (from 4)
Infernal Legacy gives 10% increased duration and range (was giving 6%, description was 20%). It can now have 4 points allocated (from 5).
Fire Spray adds 5 to mana cost (from 6)
The Spreading Flames node has been renamed to Spreading Inferno, and it now also grants 10% more damage over time to all ailments inflicted by fireball.
Wildfire gives 40% fire penetration with Spreading Flames (from 30% more damage with Spreading Flames) and can have 5 points allocated (from 7)
Ghostfire has been renamed to Forbidden Flames and increases channel cost by 12% per point (from 15%)
Incineration now also grants 100% ignite chance per stack if the consuming attack is a fire attack, 100% frostbite chance if it’s cold, and 100% shock chance if it’s lightning.
Searing Brand now gives 10% more damage as stated (was giving 5%).
Arcane Sharpshooter gives 5% spell critical strike multiplier per stack of Firebrand (was giving 7%, description was 3%).
Crossfire gives 8% ignite chance per stack of Firebrand (was giving 10%, description was 5%).
Brand of Arcanus now always gives generic spell damage even if you have the Galvanise node (rather than changing it to spell lightning damage).
Fading Flame grants 15 ward per stack (from 12)
Electrostatic grants 3 static charges on hit (from 2)
Mana Shell grants 4 ward on hit (from 3)
Inferno grants 6% spreading Flames chance (from 7%) and 2% more fire damage to enemies afflicted by Spreading Flames (from 5% increased fire damage over time per stack). It can have 3 points allocated (from 5)
Illuminating Fire grants +2% crit chance and +2% crit multi per stack consumed (from guaranteeing a crit if you consumed at least 3 stacks). It can have 3 points allocated (from 1).
Rhythm of Fire now causes Flame Reave to grant 4 stacks of Rhythm of Fire. If you’re at 12 stacks, it consumes all stacks to grants the same bonuses as before. This node on its own has identical functionality to before in terms of gameplay.
Versatility now causes Surge to grants 6 stacks of Rhythm of Fire on direct use, Fireball to grant 5 stacks, Mana Strike to grant 4 stacks, and Firebrand to grant 3 stacks.
Added a new node, Accelerando, which reduces the required Rhythm of Fire stacks for consumption by 1 and also gives Flame Reave +2% crit chance when it consumes stacks of Rhythm of Fire. It can have 3 points allocated and requires 1 point in Versatility.
Lingering Embers grants 20% chance to cast Fire Aura (from 15%) and now also grants Flame Reave 4% ignite chance per active fire aura
Fixed inconsistencies in how width and range modifiers affected area when you had the World Fire node. These inconsistencies had generally made the node more powerful, so now it only adds 10 mana cost (from 20).
Rhythm of Fire grants 130% more damage (from 100%), but only 65% more width (from 100%) and 130% more range (from 100% stated, 150% actual).
Heat Wave grants 10% more fire damage (from 16%)
Naurcrist grants 5 melee fire damage per equipped sword (from 5 melee fire damage if you have a sword equipped)
Slash and Burn grants 20% ignite chance (from 15%)
Replaced Rending Ire (+3 Melee fire damage) with Frenzied Flame, which grants 10% chance per point to gain Frenzy for 3 seconds on hit, and +8 melee fire damage for Flame Reave while you have Frenzy.
Rolling Thunder requires 1 point in Frenzied Flame (from 3 points in Rending Ire)
Arcane Severance grants 4% more melee damage (From 8%), but now also grants 1 melee damage per point per 4 added spell damage.
Catalyst of Ash grants 12% chance to cast fireball on hit (from 10%)
Engulfing Flames grants 12% more fire damage over time (from 10%)
Added a new node, Conveyance, which causes you to move to the target location when you start channelling (this does not count as the Teleport skill). This makes Focus a Traversal skill.
Focus as a 4 second cooldown (from 3 seconds).
The burst after 1 second grants 40 ward and mana (from 30).
Revelation adds 25 ward to the burst (from 15).
Iron Stance grants 12% more armour and 3 armour per intelligence (from 100 armour).
Prism Barrier requires 1 point in Iron Stance (from 2).
Prismatic Stance grants 7% less elemental damage taken (from 5%).
Chilling Aura now also grants 5% less damage taken from Chilled Enemies.
Shocking Aura now also grants 5% less damage taken from Shocked Enemies.
Burning Aura now also grants 5% less damage taken from Ignited Enemies.
Resolute Stance gives 50% increased health regeneration (description was previously 30%).
Chilling Aura gives 50% chance to chill nearby enemies every second (was giving 5%, description was 10%).
Shocking Aura gives 50% chance to shock nearby enemies every second (was giving 5%, description was 10%).
Burning Aura gives 50% chance to ignite nearby enemies every second (was giving 5%, description was 10%).
Updated the wording of the nodes in Focus’s skill tree to better express whether they effect the caster or recipient of Focus.
Focus’s burst of ward and mana now affects the recipient instead of the caster.
Added a new node node, Snow Blink, which causes you to teleport to the target location when you cast glacier, but gives it a 5 second cooldown and makes it count as a traversal skill.
Ice Vortices deal 20% more damage.
Greater Ice Vortices deal 33% more damage but have 20% less radius.
Glacial Orb gives 60% orb freeze rate multiplier and 150% explosion freeze rate multiplier (description had these values reversed).
Fixed a bug where the area increase from Storm Burst increased the explosion’s radius rather than area. The node has a smaller impact on explosion size now.
Mages with Teleport specialized will receive a free respec for its tree.
Added a new node, Comet Rush, which grants 4% increased cooldown recovery speed, and resetting the duration of Haste to 1 second per point if you currently have Haste. It can have 4 points allocated.
Unstable Arrival requires 2 points in Comet Rush (from having no requirement).
Fixed Tunnel Finder’s increased cooldown recovery speed effect being multiplicative with other sources of increased cooldown recovery speed.
Mana Tunnel now refunds the cost of your next spell (from reducing mana costs to 0 until after your next direct spell cast).
Fixed a bug where Stable Duplicants did not increase the duration of mirror images.