Acolyte Skills
Acolyte Minion AI
- Adjusted AI for some of Acolyte’s melee minions so they will switch targets less frequently when the player is near enemies:
- Skeleton Warriors will only prioritize enemies somewhat closer to the player (-0.3 modifier).
- Skeleton Rogues will only prioritize enemies very close to the player (-0.6 modifier).
- Regular Wraiths and Blood Wraiths do not care how close enemies are to you. They will target whatever is nearest to them (-1 modifier).
Assemble Abomination
- Fixed a bug where the cooldown on the Stomp ability from the Shattered Similacrum node was much shorter than intended.
- Fixed a bug where Soul Reave dealt double damage to cursed enemies.
- Increased Soul Reave’s damage by 82%.
- Abomination deals 6% less damage.
Aura of Decay
- No longer gains 1% Increased Poison Effect per point of Intelligence.
- Your Chance to Poison on hit applies to Aura of Decay ticks at 25% effectiveness (from 15%).
- Infectious Bones node grants minions inside the area 25% more poison damage (from 50% increased poison damage). This is a buff.
- Fixed a bug where the area of the healing from Absence of Life didn’t scale with modifiers to Aura of Decay’s area.
Bone Curse
- Bone Prison now only causes a Bone Prison to be summoned by direct casts of Bone Curse.
- Conflation grants 30% increased area (from 35%).
- Oppressive Gaze grants 40% more damage (from 30%).
- Acute Infliction grants 40% more damage (from 30%), and requires 2 points in Iron Maiden (from 3).
- Fixed Chilblains saying it gave 10% chill chance (it actually gives 12%).
- Fixed a bug where several nodes that gave more damage only affected physical damage, so they would not apply to added spell damage of other types or to the base damage if Bone Curse was converted to necrotic.
Bone Nova
- Bone Nova has 20 base damage (from 12). It now has a standard base damage to added damage ratio.
Bone Golem
- Acolytes with Bone Golem specialized will receive a free automatic respec for its tree.
- Added multiple new nodes, including one that allows summoning Deathchill Golems, which deal cold damage.
- Tower of Bones grants 6% increased size (from 10%).
- Fragments of the Fallen grants 9500 armor (from 2000) and now also grants 15% increased size and 25% more damage if you have no other active golems when you summon a golem. It can have 1 point allocated (from 4).
- Tower of Bones requires 1 point in Amalgam of Sentinels (from 2).
- Bladed Fists requires 2 points in Amalgam of Sentinels (from 1).
- Bone Hail grants 15% more bone shatter damage (from 30%).
- Amalgam of Mages grants 15% more spell damage (from 20%) and 15% increased stun chance (from 20%).
- Marrow Eater’s armor buff lasts 8 seconds (from 4 seconds).
- World Pyre grants 20% more damage over time (from 15%).
- Charged Bones has been renamed to to Charred Bones and gives +5 fire damage (from +4).
- Twinned Golems gives 25% less health (from 35%).
- Pyre Golem no longer grants +100% melee ignite chance.
- Pyre Golems’ melee attacks’ base damage is now converted to fire.
Death Seal
- Carrion Breath grants 30% increased area (from 35%)
- Sanguine Wave grants 0.3% leech per second (from 0.2%), but can have 3 points allocated (from 4)
- Corporeal Cascade requires 1 point in Lethal Release (from 3)
- Condemnation grants 8% kill threshold (from 15%), but can have 2 points allocated (from 1)
- Curdled Flesh requires 2 points in Cycle of Decay (from 3)
- Devouring Release casts hungering souls every 1.5 seconds (from every second), but hungering souls cast this way now has a 70% chance to have only one projectile (from always having only one projectile).
- Insatiable Soul grants 28% increased Hungering Souls frequency (from 32%) and can have 4 points allocated (from 5)
- Fixed Curdled Flesh saying it gave 3% more damage per point (it actually gives 2%)
- Fixed Necrosis saying it gave 20% necrotic shred chance per point (it actually gives 15%)
Drain Life
- Acolytes with Drain Life specialized will receive an automatic free respec for its tree.
- Shadowy Tendril no longer adds 5 to mana cost per second
- Contempt now requires you to channel on the same enemy for 2 seconds (from 3), and grants 10% more armour (from 10% increased armour), but stacks up to 5 times (from 6).
- Stagger now requires you to channel on the same enemy for 2 seconds (from 3), but now also adds an 8 second cooldown.
- Stupefy now grants 25% increased stun duration (from 50%), but now also grants 25% more damage against bosses and rare enemies.
- Renamed Grim Harvest to Hecatomb to avoid confusion with the Grim Harvest effect on Death’s Embrace
- Renamed Pustulent End to Soul Blast to match the name of the proc it grants. It now requires 3 points in Empowered Drain (from 4)
- Renamed Frozen Grasp to Chilling Demise
- Enduring Contempt can have 4 points allocated (from 3)
- Ravenous grants 7% increased health leech (from 10%), but now also grants 7% more damage against low health enemies. It can have 4 points allocated (from 3) and requires 2 points in Thoughtsteal (from 3) or 2 points in Empowered Drain (from 3)
- Insatiable grants 12% increased health leech (from 10%), but requires 3 points in Ravenous (from 2)
- Fixed a bug where Drain Life’s Condemnation and Horrify nodes granted about 6 times more ailment application than intended
- Drain Life’s Condemnation now applies 2 stacks of Damned per second per point (from 1 listed, ~6 actual)
- Added a new node, Circle of Sacrifice, which increases Drain Life’s area of effect and grants you ward per second per maximum mana while channelling Drain Life.
- Added a new node, Cloak of Solitude, which converts increased area for Drain Life to ward retention while channelling Drain Life.
Dread Shade
• Dread Shade can only be cast on your minions, not allies minions.
• Symbiotic Apparition now causes Dread Shade to affect you, but not other party members.
Harvest
- Acolytes with Harvest specialized will receive automatic free respec for its tree.
- Fixed the effect of Harvest’s Symbol of Loss node not being multiplicative with the skill’s base more damage to cursed enemies effect (this will result in higher damage).
- Replaced Waning (increased poison and bleed duration) with Crimson Death:
- Converts Harvest’s base damage to physical and makes it gain bleed chance per point of intelligence instead of added melee necrotic damage. Replaces Necrotic tag with a Physical tag.
- Replaced Elements of Death (added damage converted to necrotic) with Mark of the Locust:
- When Harvest hits a target afflicted by Spirit Plague it has a chance to spread Spirit Plague to an additional target, and the original target takes more damage from Spirit Plague for the remainder of its duration. It requires 3 points in Harrowing Blade (compared to Elements of Death’s 4).
- Skull Shards has been renamed to Spirit Shards, requires 13 stacks to proc (from 6), stacks reset to 0 (from being reduced by 6), stacks now show in the ui, proccing effect grants 2 mana (from 0) and 13% more damage (from 60% increased damage), proccing effect grants existing minions a non-stacking 4 second 13% more damage buff (from a 3 second stacking 60% increased damage buff). The tooltip is now clearer.
- Death Inside now grants Harvest more damage per poison on the target up to a maximum (from granting poison shred chance). It can have 3 points allocated (from 5).
- Blood Sculptor requires 2 points in Spirit Shards from 3 points in Skull Shards.
- Symbol of Loss can have 5 points allocated (from 7).
- Renamed Wraith Feast to Spectral Feast.
Hungering Souls
- Focused Wrath grants 35% reduced cone width (from reducing cone angle by 15 degrees)
- Dominion Of Undeath grants 15% increased cone width (from increasing cone angle by 10 degrees) and reduces mana cost by 2 (from 1). It can have 4 points allocated (from 3).
- Soul Catcher grants 30 ward (from 20)
- Inspired Hunger grants 8% more damage over time against possessed enemies for 6 seconds (from 15% increased damage over time for 5 seconds). It now requires Hungering Souls to be cast directly. If Hungering Souls is converted to Fire it applies to enemies afflicted with Spreading Flames, not possess.
- Replaced Necrotic Pact (+5 necrotic damage and -2 projectiles) with Forbidden Pact which which similarly reduces projectiles by 2, but also gives +1 spell damage per 20 maximum mana.
- Vengeful Souls grants 7% chance to cast Hungering Souls when hit (from 5%) and no longer prevent Hungering Souls from critically striking, but souls cast when hit now have a 70% chance to only have one projectile.
- Risen Hatred grants 4% chance to cast Hungering Souls when hit (from 5%), but no longer reduces hit damage by 20%. It now also grants 4% chance to double cast Hungering Souls per point and can have 3 points allocated (from 2).
- Lament grants 3% chance to cast Hungering Souls when hit (from 5%), but no longer reduces damage over time by 20%. It now also grants 13 ward gained when you directly cast Hungering Souls and have 3 points allocated (from 2).
Infernal Shade
- Fanning the Flames grants 8% more damage (from 15) and 12% increased area (from 15%), but no longer increases mana cost. It can have 5 points allocated (from 3)
- Heart of Fire reduces radius by 12% (from 15%). It can have 4 points allocated (from 5)
- Purgatory grants 15% fire penetration per second (from 40% increased damage per second)
- Legion increases mana cost by 85% (from 100%)
- Wildfires grants 18% more damage (from 20%) and 10% reduced duration (from 15%)
- Flame Burst now grants +8% crit chance (from 5%) and now also grants 24% reduced Infernal Shade duration.
- Renamed Demonic Possession to Manic Pyre
- Renamed Demonic Tether to Torment Beacon
- Baneful requires 2 points in Torment Beacon (from 4)
- Fiery Conclusion grants 40% more explosion damage (from 50%), but now also grants 20% increased explosion area.
- Hellfire now causes Infernal Shade to always be ground targeted and prevents attachment (from only being ground targeted if no nearby target was found)
- Fixed a bug where Infernal Shades placed on the ground could have infinite duration when taking the Hellfire and Soulfire nodes.
- Fixed a bug that allowed creating invisible, permanent Infernal Shades that could exceed the shade limit.
Rip Blood
- Arcane Absorption now grants +2 spell damage on hit (from 5% increased spell damage).
- Arcan Absorption’s buff is now applied when you directly cast Rip Blood and hit at least one enemy (from applying on every hit). However this buff now lasts 6 seconds (from 4).
- Crimson Flood grants 20% increased area (from 25%)
- Revile requires 1 point in Crimson Flood (from 2)
- Fixed Stench of Blood not mentioning that it gave 5% increased cast speed
- Fixed Thirst and Hemomancer giving more attack speed instead of increased attack speed
- Necrotic Unity now gives Blood Splatter 2% increased area per minion (from “2% more damage per minion per point”, was actually giving 2% increased damage per minion per point), limited to 1 point (from 2), and requires Infused Frenzy (from requiring Blood Infusion)
- Infused Frenzy now gives minions 8% increased attack and cast speed per point (from 10%)
- Blood Infusion now gives minions 15% more damage (from 30% increased damage)
Sacrifice
- Necrotic Audience grants 30% increased area if you have 3+ minions (from 40%), but now also grants 6% more damage if you have 3+ minions. It can have 3 points allocated (from 5).
- Catalyst of Horror increases mana cost by 25% (from 40%), but can have 1 point allocated (from 3)
- Added a new node Sanguine Libation which causes Sacrifice to chain to 1 additional target per point and also gives it +13% bleed chance. It requires 1 point in Catalyst of Horror and can have 5 points allocated.
- Burning Offering gives 25% ignite chance (from 34%), but now also grants +5% fire penetration with ignite and can have 4 points allocated (from 3)
- Infernal Vindication’s buff now requires you to control at least 1 minion when you cast sacrifice, but lasts for 6 seconds (from 4) and grants 6% more damage over time - multiplicative with other modifiers (from 13% increased damage over time).
- Added a new node Flickering Shadows which makes it so that when you cast Sacrifice all your existing Infernal Shades have their duration reduced to 2 seconds, but deal 250% more damage for that remaining duration. It requires 1 point in Infernal Vindication.
Spirit Plague
- Fixed Putrid Recovery giving 5 ward on hit instead of the 4 ward stated on the tooltip.
Soul Feast
- Replaced the “Damned” node (caused Soul Feast to inflict Damned on hit) with Hellmind which grants Damned Chance per Intelligence.
- Replaced Devour (40% increased area) with Winds of Affliction which gives 24% increased area and 12% chance to inflict Frailty on hit.
- Poisoned Husks grants 15% poison chance (from 10%).
- Diseased Soul grants 10% poison chance (from 7%).
- Incision grants 20% bleed chance (from 10%).
- Toxic Craving grants 6% increased armour per stack (from 20%), but the buff lasts 6 seconds (from 4).
- Fixed the Hellmind node not working.
- Fixed No Rest for the Wicked only giving 5% frenzy chance instead of the 8% listed.
Summon Skeletal Mage
- Characters with Summon Skeletal Mage specialized will receive a free respec for its tree.
- Archmage requires 2 points in Splintered Dominion (from 3)
- Shadow Wardens grants 15 Ward per Second (from 10)
- Added a new node, Forbidden Arcana: Skeletal Mages deal 1% more damage per 25 maximum mana. 5 points allocable. Requires 1 point in Archmage or 2 points in Ossein Frenzy.
- Added a new node, Grave Passage: When you directly cast Summon Skeletal Mage you are teleported to the target location. Summon Skeletal Mage now has a 4 second cooldown which it shares with Transplant and Reap.
- Added a new node, Death’s Cavalry: When you teleport by casting Summon Skeletal Mage up to 3 of your other minions are teleported with you. 3 points allocable.
Summon Skeleton: Death Knights
- No longer have +10 melee necrotic damage by default.
- Basic melee attack’s base damage is now necrotic (from physical).
- Basic melee attacks now have 11% more base damage.
- Basic melee attacks no longer have a 30% less damage modifier.
- Slash attacks now have 50 base necrotic damage (from 11 physical and 11 necrotic) and 250% added damage effectiveness (from 100%).
- Slash attacks now have 30% less attack speed.
- Slash attacks now have a 20% bigger radius.
- Now have 5% more movement speed.
- Display name changed to “Death Knight” (from “Skeleton Deathknight”).
Summon Wraith
- Fixed a bug where Wraiths’ melee attacks had a slightly smaller area of effect than intended
- Fixed a bug where the increased melee area from Sequel of Avarice was not applying
- Sequel of Avarice grants 40% more damage (from 25%)
- The Flame Wraith node grants all wraiths 5% more damage (previously the node said 15% more damage but was granting 15% increased damage)
- The Putrid Wraith node grants all wraiths 5% more damage (previously the node said 15% more damage but was granting 15% increased damage). It now requires 2 points in Noxious Blades (from 3)
- Putrid Wraiths no longer have 35% reduced poison duration
- Noxious Blades grants 10% melee poison chance (from 20%), but now also grants 10% poison penetration.
- Locus of Death grants 60% more damage (from 100%), but now also grants 30% increased melee attack speed.
Transplant
- Acolytes with Transplant specialized will receive a free automatic respec for its tree
- Greatly reduced the delay after using transplant before you can move or use another ability.
- Has 50 base damage (from 20)
- Added damage applies at 250% effectiveness (from 200%)
- Bone Armor and Marrow Blades are no longer connected to the root node
- Added a new node, Fleeting Form, which grants 5% increased cooldown recovery speed and 5% increased cast speed. It can have 3 points allocated.
- Anemia can now also be accessed by putting one point in Fleeting FOrm.
- Marrow Blades now requires 2 points in Fleeting Form.
- Flesh Marquis grants 10% more hit damage (unconditional) and 10% more hit damage against bleeding enemies (from 10% more damage and 10% increased cooldown duration.
- Fixed a bug where Flesh Marquis said it only affected hit damage.
- Replaced Sadism (increased damage while on cooldown, % current health lost on hit) with Azure veins, which grants 1 mana on hit, and causes you to lose 0.5% current health and ward on hit. It can have 2 points allocated, and nodes that required 2 points in Sadism now require 1 point in Blood Mana. It requires 2 points in Acolyte’s Fervor.
- Reign of Blood now requires 2 points in Acolyte’s Fervor or 3 points in Scarlet Rain (from 1 point in either)
- Scarlet Rain grants 20% increased area (from 30%)
- Violent Emergence can have 3 points allocated (from 4)
- Sacrifice cast via Transfusion deals 15% more damage
- Acolyte’s Fervor grants Haste and Frenzy for 1 second per point (from grants 10% increased cast speed per point for 4 seconds and increased health cost by 10%).
- Health cost modifiers from Dance of Blood, Drink Deep, and Anemia and now multiplicative with each other.
- Dance of Blood now grants 8% more health cost (from 10%)
- Anemia reduces health cost by 8% (from 2%) and can have 4 points allocated (from 2)
- Hemophilia can have 4 points allocated (from 1). Additional points do not increase the number of self inflicted bleeds.
- Replaced Reign of Blood (additional detonations on arrival) with Doom Bringer, which causes you to cast Bone Curse on arrival.
- Replaced Black Mirror (additional detonations on departure) with Cursed Exile, which grants 40% more damage against cursed enemies, 8 health on hit against enemies afflicted by bone curse, and 8 ward on hit against enemies afflicted by spirit plague.
- Replaced Last Laugh (minions deal increased damage for 4 seconds on use) with Marrow Blades which gives minions +5 melee damage for 4 seconds after you cast transplant.
- Ethereal Body requires 1 point in Scarlet Rain (from 2)
Volatile Zombie
- When summoning multiple Volatile Zombies with one cast, they are now summoned in an arc in front of you rather than all on one spot.
- Path of Destruction grants 25% increased area (from 30%)
- Effigy of Combustion grants 25% infernal shade chance (from 20%), and can have 4 points allocated (from 5)
- Fixed a bug where Necromantic Fervor was not affected by your increased healing effectiveness. However it now gives 0.4% base healing per max health (from 1%). Healing effectiveness still doesn’t apply if you have the Vital Ward node.
- Forceful Commander grants 12% mana efficiency (from 10%)
- Fixed a bug where some parts of the visuals for zombies exploding did not scale with increased area.
Wandering Spirits
- Poisons inflicted by Spectral Putrescence no longer have 35% reduced duration