Taking away to later force certain “options” to get it back to me is not “mission accomplished”.
Actually is more taking away than anything: in general if you want the old cooldowns without CDR investment, pay 1 suffix in boots, if you want the old cooldowns + the old 17% CDR in helm, pay instead with two 2 suffixes. losing one increased/hybrid health you have no way to make up for.
CDR is not defensive, moving it down to suffixes makes no sense. You lose defensive power in order to travel a bit faster, which is a lame decision to have to make.
BTW also damages the use of unique boots. You are now a more bold incentive to stick with your normal boots.
And the new ring? if it had an upper range of 20% (like the T5 suffix), would be an option, but 10% only? another ring to filter out in just every build.
I think this change damages the player’s ability to craft their equipment, specially when you’re tuning your endgame setup. Losing 1-2 suffixes for something you had before… horrible.
Want more flexibility in gearing? move away either increased or hybrid health from belt to relic or amulet. Move flat health from suffixes to prefixes. Simple.
I am speaking from myself, and also I said this still has to be tested by real use. I cannot see myself using the CDR on belt or the new CDR joke ring.
My point is that not only is a no-brainer (avoid on belt/new ring, get it on boots), you also lose choice, and the unique boots they better be essential to your build or have 3-4LP.
I fully agree on this part, sadly we are on a health META. Increased Health and Hybrid Health are near mandatory in any place you could get them, and also Vitality is priority if not mandatory.