The Convergence Update - Beta 0.9 Patch Notes

armour and resists are completely separate and armour does not apply to damage over time effects like the poison i was talking about though sure they are both damage taken reduction effects

i can’t see it in game as part of the game guide though i recall seeing it in game maybe as loading screen tip about enemies getting resist per level and a quick check of early ruined era late divine era and lvl 100 monolith dis suggest that the enemies are getting resists and armour over the level scaling though exact numbers would be hard to check for certain
and even if the main “trash” mobs in game don’t have resistances from level it is only really boss’s that you care about damage output against as if you struggle with trash mobs for any reason other than only have single target damage you are going to have a much worse time against boss’s

sure the post about it didn’t say a “massive drop nerf” but that doesn’t sell people on a product very well either and it DOES say that there will be a reduction in loot and increases to enemy power to combat the “dramatic increase in player power” that either trade or fortune would bring