The Combat is Boring

Sorry, but it is.

I don’t want to upset you with this provocative topic, but I think it needs to be addressed.

First I was an acolyte, I found that I could cast a stone golem and pretty much do nothing. At level 25 I stopped and rerolled a mage because I hoped it would be better.

I enjoyed the first three levels when you gave me fireball, lightning and snap freeze. There was a reason to change between skills, unlike acolyte when I could just stand still with Harvest and use a life on hit skill and pretty much survive anything. In the first few levels of mage I had to dodge and move and stun and fireball, that was fun. Then you gave element nova, which basically meant I needed zero skill. I switched that out of my skill bar so that it was impossible to use, but then you gave me Glacier, which is another minimal effort kill everything skill.

Everyone man, woman and their dog wants to compare this game to POE and Grim Dawn, but really you have to look at the best combat systems in arpgs which have been in Magicka and 9 Parchments (many will dispute this, but that is not the focus here). Those games kept you entertained because you had to move and you had a reason to change skill. It is not fun to stand still and press Elemental Nova and watch everything die. It is not not fun to cast a stone golem and press harvest and wait for your golem to kill everything. It he dies, no problem, just cast him again.

I tried to play melee mage to make it difficult, but to do that I need to really restrict myself and some of the available skills don’t make sense. For example, lightning seems like a micro second stun, but what is separating it from freeze and fire? Freeze stuns longer and fire?? Fire is almost the same power. Lightning should be a micro stun but also an interrupt, which it isn’t. Imagine if freeze prevented movement (but not ranged attack), lightning stunned to interrupt and fire was pure damage. Now you have a reason to change attacks. But you don’t, you can just cast glacier and the job is done.

On the chat, I asked when it would get difficult and people told me level 80. How many people are going to wait until level 80 before leaving?

So the game is boring because the combat is boring. My wife loves it btw, she just plays void knight and walks through everything like she is indomitable. Except, I just read this message to her and she said that at level 30 the boss fight was simple. Compared to POE, which, in her words, ‘would piss me off because the boss is too difficult’, there is really something that needs addressing. She likes your game because the graphics are great (like Divinity), but even she says the bosses are too easy.

I suggest you look at the skills. Early mmos were fun because you looked at your skill bar and you had a rotation. Both Rift and Swtor, for example, were dependent on you rotating correctly or you were dead. That at least gave you something to focus on during the battle. What are you trying to achieve in your combat sequences here? Do you want us to move? Do we need to switch skills? I hope you don’t simply expect gear to win (please not this one).

With your big emphasis on the skill tree (as opposed to the passive tree), which is an idea that I really like, and the points that people attribute to them, my suggestion is that people need to have legitimate reasons to rotate skills on your skill bar. This is a really big thing. You need to have different skills that are actually useful; otherwise, why do I even bother with the skill trees? When I posted this in chat, not a single person disagreed and told me that they used multiple skills, they simply stated that it was normal to use one button in arpgs. I’m not sure if they were taking the pi$$, but the longevity of this game depends on quality combat and I hope that it can be improved. I am bored. I am sorry to say that, but I am.

2 Likes

LE is very easy currently, especially in the story and the devs said they will look into adjusting the difficulty closer to launch, when all game systems that may affect it will be in place.

I can tell you the game does get mechanically more challenging, especially with the boss fights and later down the line, when you don’t kill things within a few seconds.

I can also assure you, there are very very build that only stand still and spam 1 skill.
This tactic might be sufficient for story, but will not carry you much further.

While alot of people compare this game to PoE (and some comapre it to GD or Diablo, but those comparisons are more rare), this game does not try to be any of those.

It tries to be it’s own thing and i think the devs achieved that very well.

Another thing you said, i want to touch on:

Each element has it’s own ailment with it’s own theme, this is just not very prominent at the start, since you don’t need to go ailments with any of those skills.

  • Lightning does indeed support stun with shock (decreased lightning resistance and stun avoidance)
  • Cold has freeze and chill and frost bite
  • Fire has Ignite and Spreading Flames
  • Usually physical skills are catered towards stun in certain passives/skill trees

The thing that is fairly unique in LE, that Ailments can be applied by any damage type.
You may like this, you may dislike this, but it does allow some super cool stuff, even if it’s not “fitting”.

Not every aspect in a game needs to be realistic if it serves the game and it does in LE IMO.

Also regarding skill rotations: If you give LE a bit more chances (not sure how far you played already) you will discover, there are some crazy cool synergies and combos possible, even in low/mid lvl.

1 Like

This guy really wouldn’t like Path of Exile then… That is a cookie clicker.

I think guy has a point. Though I also agree with you LE is already a step up from POE in terms of combat engagement.

LE and Diablo and PoE etc…are not MMO’s though. They are ARPG’s.

I honestly like that LE is a bit more slowed down than PoE. Only thing I wish is that there would be a bit easier time with mana on some high cost skills.

People play ARPG’s to de-stress and have fun.
It sounds like you might enjoy MMO games more than ARPG. PoE is a mix of both, albeit single player. I don’t like that in PoE I need to look up guides for certain bosses.

People just want to press buttons and blow stuff up and be a god in arpg’s. I think too much convoluted mmo-type rotations etc…is not good in these games.

its*

Sorry, this drives me bonkers.
Carry on.

I know they said they were revisiting difficulty but I really hope they don’t do it the boring way (bigger health/res pools), and instead go a route like giving rare enemies very visible random buffs, like making an elite very fast, or small, (or both), etc. They have a few of these that I notice, but they need more variety. Actually I’m going to make a separate suggestion for this.

2 Likes

For 80% of the people the combat system in LE is good.

It’s not only 1 skill button mashing and on higher monos and arena.

The game becomes more of a challenge in lategame. For me personally the difficulty curve feels ok in the story. With a fix difficulty I’d rather have it this way - telling people “stick with it, the game is challenging later” - than the other way round, that people give up when it is too hard.

The bossfights in the story could get a buff, but some still are very old and get an overhaul for sure.

But this game still is a Hack & Skash game, with simplistic combat. It’s not an MMO or ARPG like God Of War, where you have a combo system, need to actively carry stuff and learn timings to land impactful attack.

If you are searching for this kind if game, you bought the wrong product.

I’d suggest trying games like Godfall or maybe Hades or Curse Of The Dead Gods, that highly rely on skillful play.

2 Likes

Thank you, good community.

I hope that with the difficulty increase the game becomes more interesting. I posted here because it is feedback and I hope that the devs can take some of it on board. For me, the game is about the different skills and they need to be clearly differentiated in their effect and when they need to be used. I’m not advocating for a skill rotation, simply that you are called on to use all of your skills as you play so that you have a reason for having 5 on your skillbar and not simply 1.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.