Sure I would. I would engage in a more open Trade system as well, if implemented - I just don’t believe it would be the best path to choose for this game.
I’m just going by what EHG have stated, which pretty much precludes any kind of iteration of the Bazaar, to me, which would let it have an economic impact. I imagine it to be a scattering of random player stands, maybe 10? 12? You have to check them manually, like a vendor. They refresh maybe daily? Another interesting detail is whether your current selection of player “vendors” can update their supply while it’s active for you, as in, they throw something in there, and you would see it pop up live while browsing their selection.
You can’t have too many stands, bc then either player demand for more QoL would soar, or you’d have too much supply to maintain SSF balance. You can’t be able to refresh constantly, or force a new selection, same reason. And finally you have no way of knowing which player stands you’ll get to see when, and what they’ll have on offer.
In any case, EHG have very clearly taken the position that SSF balance is the focus, and they don’t want Trade to endanger that. So, based on that, this is what I imagine the Bazaar to be like. Details will vary, i’m sure, and it will develop organically based on feedback as we go, once implemented.