- Hello EHG! Your game has too many drawbacks. For instance, you can’t achieve a maximum blue limit, which makes many skills unplayable. You can only use a single element in clearing land. For example, the ranger can only use a crossbow cannon, and the knight can only punish. Don’t you consider increasing the maximum blue limit?? Diablo II Path of Exile 2, they all have a large amount of blue, so the opening skills are all diverse. At the end, you summoned creatures can only kill one and lock the other. So cool!!
I…uhhh…I think I am too tired. Good night everyone.
I love this.
Is this just a bad AI translation?
Either that or just someone that has poor english skills. Anyway, it seems kinda obvious he’s talking about mana consumption.
Yes, I translated it from a translation software. Sorry. The discussion is about mana consumption
You can get maximum mana via passives or via affixes.
You can also get mana regeneration via passives or affixes.
What I mean is affixes like “restore mana when defeating enemies”. Although such affixes cause imbalance for skills like Meteor and Static Orb, equipment with these affixes is a fundamental guarantee for farmers (in the game context).
With great mana comes great responsibility, or something like that.
It would be pretty bad if you could constantly spam those skills.
You have plenty of tools to manage mana for high cost skills. They cost more mana because they’re stronger. They should be harder to spam. Although you still can, if you use the available tools, like mana affixes or skills like Focus/mana strike.
It’s a balance where you have to give something up (like a skill slot) to be able to spam strong skills.
Got it. Here’s the natural English translation:
“Got it. I have another question. It feels really bad that after the summoned creature defeats one enemy, it has to wait to fight the next one.”
I don’t think I understand the question. Probably an issue with the translation. What do you mean with “has to wait to fight the next one”? What summoned creature are you talking about?
The only thing I can think of is the summoned rift beast from the new amulet, but that is just a temporary minion that shows every now and then (and which is often more annoying than helpful).
Summoned creatures all lock onto a single monster; they do not target separately.
He means that all minions have the tendency to go for the same monster instead of spreading towards multiple targets, something that I consider a bit annoying myself.
If the first minion kills the enemy, your five other minions en-route are somewhat useless.
I see what you mean. They keep improving minion AI (it’s not an easy task). It’s better this season than in previous ones, barring a few bugs in pathing now and then.
Personally, I’m kinda disappointed that you can only set minions to aggressive or defensive globally. I’d like to be able to specify that by minion type, like in GD. It’s better than it was before, but it’s still lacking, IMO.