The AFK timer is currently too strict

Bringing this back as the last post on it was closed. This is not really friendly to people that are not able to just sit and play for hours. I personally am a dad and need to step away for 10-20 minutes maybe to make lunch or to break them up. During the campaign this was not such an issue due to the WP, however the monoliths are a different story. #notdadfriendly

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The thing is: If you walk away from the PC, why do you have to stay in the game?

Personally, I would almost call it a “fairness system”. The setting that the character is disconnected from the server after x minutes afk is because EHG has taken precautions to reduce server load and ideally prevent a queue to the game server, or at least make the queue move since your disconnection would allow someone from the queue to log in.
So without this setting, the server could be filled with AFK players, which could then lead to a queue that hardly moves because you would have to wait for players to quit the game or be kicked from the server due to increased connection problems, as the game server could become overloaded.

It’s not a friendly setting for people who spontaneously leave the PC, but it’s friendly for people who want to play the game, which makes a lot of sense in my world.

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just increase the afk timer to 30-60 minutes

How about this instead; you’ll just wait about a month or two, when player numbers are likely to be consistently low enough to turn off the afk timer, which EHG has done in the past. If 30-60 minutes in a queue wouldn’t bother you, then 30-60 days certainly won’t bother you either.