The absence of Updates and Support

I rarely visit here since the developers rarely visit the game or the forums as well.

The last time I played this was during the 0.9 updates. That was May.
When I check to see what I missed today, wouldn’t you know. I didn’t miss anything, because there is nothing announced and nothing added.

The plans about the release date of it were in about 1-2 years, back when I watched some dude answer about it. The game is still this barren wasteland of rifts and 4 dungeons?

Yeah no shot this thing can be something better in the next 4-5 years. This is one of the games I truly regret throwing money on, and I regret telling my friends to try it.
I’d be surprised if there are more than 1000 people playing this.

Developers, you should be ashamed, first of your low communication about your product, second about positioning your updates to compete with titles you can’t. Just to get some minor buzz about it.

It’s disgraceful to the industry, stay indie and don’t try to be AAA. Oh and about the skins in the game, hopefully the friends and family program gives those away, cause no shot more than 100 lost souls or forum knights bought them.

PS. I know about the last class, that doesn’t change the game one bit.

Not sure why you woke up on the wrong side of the bed today, but I’d suggest waiting for 0.9.2 to come out before you doom and gloom on the forums. (Also the dev’s are extremely active on the forums, they’re just in patch crunch time right now)

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Everyone is entitled to their own opinion even if if its is built on shaky ground.

I am wondering if you are even aware of the recent news, gamescom attendance and everything else that has been communicated over the months since 0.9 dropped. Sure, the forums have been a little dry by comparison to other media platforms - and its something that others have brought up with the devs, but you make it sound like they dont even care or are even developing the product and are not providing information specifically to treat the community badly.

Whatever issues I have with the game and concerns I have about its future, I dont share your pessimism or attitude - especially saying that the developers should be ashamed of themselves.

Did you miss the recent update where they admit to being exhausted and in crunch time?

Are you just being a troll?

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No, everyone has their own opinion and this is my feedback. I see this game sitting way too much in early access and in development hell.

First with the wrong foot (added skins before more important things) this is usually done to support people that actively produce content for a live game. Without meaningful endgame, without content that drives you to play it more. And most importantly without any roadmap as to what the endgame will actually be, meaning the communication is very poor.

The updates and support of this game is extremely slowly made and very poorly communicated.
And again, they try to present their updates only during big event to cause buzz. Which would eventually disappoint many others that join the game and see there is little no content after you complete the story. Monoliths are grindy (normal), Dungeons are grindy(normal) but what are you grinding for? Nothing. There is no meaningful endgame at all.

It is amazing how people find these games normal to not have any meaningful endgame and call it normal. Last Epoch has been just that for quite some time, abnormal.

And don’t get me started on bugs, that is not accounted for this feedback.

You sound hilariously obtuse.

They are actively in the process of releasing daily news about the update coming in less than a week.

And how will Runemaster change the gameplay loop that I just described? You will be doing this for XX more hours and can you guess where you will end? In Monolith and Dungeons with stacked gear, stuck with nothing else to do. This game is so far away from being complete I don’t know how you haven’t saw that yet.

Did you read any of the announcement? It isn’t just a new class mastery.

You obviously just want to hate on the game/devs for whatever reason. Maybe just a troll. I don’t get how it’s considered fun to troll.

Every other major aRPG seems to be on a 3 month update cycle as well. You could always go to Grim Dawn and those type of aRPGs that get updates with years between because they do DLC style.

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I’m not sure how this can be said, given the amount of frustration on feedback and/or announcements posted on the forums, as opposed to Discord.

Sure I did, both of them are about the Runemaster. There is nothing that concerns my feedback.

If you are trying to convince me magically when adding a Runemaster the game will have a new endgame, no that wont happen. You would end up in a dungeon or monolith wondering what to do when all your gear is good enough. Since you can beat them all at T4, you literally have no incentive to continue perfecting your characters, there is no challenge for endgame.

As far as I’m concerned without the game being finished, even if you add 5 more classes the end will be the same. You beat trash mobs, get decent gear, beat xxx monoliths for more gear, beat t4 dungeons, over. Until this boring loop is changed well, you shouldn’t expect more than 1000 players on average. The retention rate will also be extremely low if nothing is done. It’s like fake hype.

Despite the tone of the thread I think OP has valid points. The feedback seems to be mainly related to endgame which currently gets boring really quick. I’d imagine for people who don’t care about multiplayer the last meaningful patch was 0.8.4.

I hope, Runemaster and “Rune Prisons and Experimental Items, One-shot and Lost Caches”, whatever those are, make the monos grind a little more exciting.

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Let me describe what the Runemaster update sounds in most people’s ears that played the game before.

“Oh, I love this candy, but I’ve eat enough of that and there are much better”
“Oh, this commercial has the same candy with the same taste but wrapped with a different color, goodie. How about, No.”

You have valid points about the issues with end-game that virtually all the long term players like myself have but are optimistic that the devs will improve on eventually.

You have valid points about bugs and other issues that are long standing problems with certain parts of the game which we all have experienced, provided feedback on - usually in a constructive manner.

What I dont understand is your attitude or delivery - what is the purpose of providing it in this manner? Who does it help but provide you with a momentary outlet - or perhaps you enjoy this kind of thing?

Unlike a more normal feedback post, which we have all done and have included negative opinions of problems in the game, you use emotive arguably insulting phrases that bring the devs integrity, competence and overall efforts into question. You say they should be ashamed of themselves, are a disgrace to the industry etc.

That has no place in any feedback on anything. Even if the feedback is negative as you have every right to provide.

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You dare to tell me to be optimistic for a game that has been in development from 2018.
And decided to go Early Access next year. I’d call that masochism.
If anything the standards and expectations are so low, you are overly optimistic.
Let me guess the players here are happy when the devs add 5 new uniques. Yeah, no. After 5 years of development you don’t expect an act rework/the masteries not finished and no meaningful endgame.

The optimistic feedback ended when reality kicked in. For some it haven’t for some it has. The game won’t be ready soon. And I’m not here to defend what I think, or be optimistic about people that haven’t completed their product for 5 years, instead they give you skins and you brush it off as something normal.
(When I see the steam numbers of players that log, it seems for many reality kicked in, my bad)

I (and everyone for that matter) have every right to be critical, and since obviously they haven’t been criticized much it seems the game turned out to be this way. That’s what you get when you give your cash away and have no demands on something or standards.

No man, the world doesn’t work this way. Because of false advertisement and heavy marketing we are getting worse and worse games every year.

For a final sentence, every Arpg would of been good if it had meaningful endgame, they add that fairly quickly. Not after 5 years. I haven’t seen such animal yet. I advise you to look at the horizon of their future plans. It’s obvious thats not coming anytime soon.

A game being in development for 5-6 years… that is nothing special at all. That is how long complex games take to make.

And them going into EA so early, is reinforcing what they actually wanted to do and actually achived: Transforming the game over time together with the community.
While I agree that some EA projects are questionable, LE truely used EA to change its shape considerably.

I am not here to change your opinion and I will probably sound like a fanboy, but if you really think that EHG does so horrible with this project I don’t know what standards you have.

EHG certainly didn’t do everything perfectly and I understand people disliking early access because of some understandable reasons.

I also disliked 0.8.5, 0.9.0 and 0.9.1, because they barely had any content in them for me.
But that doesn’t take away from the fact that 0.7.9 up to 0.8.4 were insanely good patches.

While its not perfect yet I actually think LE’s endgame is quite good and LE has a way more meaningful endgame than most other similar titles. Path of Exile didn’t had anything more meaningful after the same time of development. (Basic mapping was available and similar to LE’s previous MoF system. Atlas of Worlds with enhanced mappign experience was introduced after over 5years of the start of the CBT, at that point PoE was already devloped for years)

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Not at all, but when it’s released to the public for 5 years, then its… pretty bad to have basically 4 dungeons and a rift repeater lol

@Heavy
I’m not here to argue for me, it is very hypocritical to continue to hype a game, get sales and buzz as much as they can, to sell a game that is not going well, its very very bad.

This sorta broke the camel’s back. Its the reason I’m writing I saw the announcement, cause of Gamescom. I was suprized they have the audacity to be so greedy.

How do you even not finish it for 5 years, but hype every single backpack and miniquest in game. When the game feels so empty.

You are absolutely correct. But there is something called false advertisement that plagues this industry for the past decade. Are you aware? They are advertising the game as amazing, getting an amazing update that is a gamechanger. In reality its not.

You’d be surprised how many has been falsely advertised, and not only by last epoch.

But thats another topic, there are much worse examples.

All your argumentations comes from them not having enough “endgame” for your taste.

Which is fair critque. And I personally want to have more things to do in endgame as well.
But you simply ignore the game having accumulated over 100 skills with their own skill specialisation tree, giving you endless possibilities.

The amount of “content” that is behind that is unfathomable.
You can essentially play the same mastery in like half a dozen ways. 3 masteries per class, 5 classes. That is a lot of content

Again, developing a game does take this amount of time. And because they went “public” so early right from their kickstarter into early access with a barebone game means they didn’t had any major time developing behind the scene.

When games tradtioanlly get “revealed” and get a bit more focus by the public, they usually have several years of development already.

This is not some stuff that I make up or that is subjective, this is how the majority of games are made.

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Correct, my feedback is the lack of meaningful endgame loop. ARPGS’s core is about hitting a monster with your X amazing skill - boom explosion - get loot - character grows - time to beat the baddest baddies. The last 2 are missing.

What’s the problem, well the problem is they are missing for a long time, with no signs of coming. The problem is without baddies there is no incentive.

Glad you actually look at it objectively.

The endgame loop is one part of the gameplay of a loot driven, character building ARPG.
But its not the only part. There is character growth and beating bigger and better baddies during the story already.

There are different types of players. Some players might never even touch endgame because they will just level every mastery through the story.

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