What is wrong with the Zoning in, Zoning to different levels and Leaving Temporal Sanctum ??? If it took any longer, there is a good chance ill get kicked for being AFK and that tbh isn’t far from the truth or a joke. This issue has been going on for ages, like many other problems in the game like the Lagon fight. Yet instead of fixing them, you use that time to make the first area look all pretty and pleasant to intense yet more people in to buy your game, so they can experience these annoying BUGS. You are really letting yourself down as a game developer as these sorts of annoyances continue to take away from what is a basically good game.
Strange, seems like this would be a bug report as I definitely haven’t experienced any loading issues this patch.
I think they’re talking about when you got to the next level at the big doors. In the dungeons these do seem to take a good bit longer than say in monoliths (except one’s like Alpine Halls) or in campaign.
Because there are a couple of monos that I’ve noticed take longer ‘to load’ I’m guessing it probably has to do with all the assets that are being set up. Dungeons are probably heavy with those.
But, that said, the OPs hyperbole, as nearly always the case on the internet, is…umm…well overstated to be polite.
Is that not the definition of hyperbole?
Yes. 5chars
It’s not a loading issue, but I can tell that loading is indeed taking more time since 0.9.1C patch.
OP overstated it, but it’s kinda annoying, instead of getting better it’s getting worse.
Another old problem, combat feeling and hit box to attack enemies, another thing that has become worse this patch.
Lightless Arbor boss is very troubling to do attacks this patch. I know there is old story about his hitbox, but it’s actually something that was ok for my build in 0.9 and now you can tell it’s worse.
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