Two identical floors of the most boring, repetitive content and enemies. If you want to full clear it on your first playthrough, it’s effectively four floors. Even more because you have to backtrack to get through myriad blocked doorways.
Culminating in a boss fight that is the opposite of the complete snoozefest you just experienced. You’re totally unprepared for a hectic, clusterfuck of a fight, if you’ve never seen it before. An absurd mismatch to the floors leading up to it.
It’s like doing the Twilight Strand and walking into The Maven.
And you only get 1 attempt to boot. You can’t make this shit up!
Don’t expect the developers to understand balancing. They throw shit at the wall and see what sticks.
The “boss” is a random number generator you need to guess correctly about 15 times in a row. There is no such thing as having enough health, resistance, armor, and endurance for that boss. Swapping between timelines is some crap they think is cool, but it’s obnoxious and often lands you in the same thing you’re dodging from the other timeline.
It’s crap. They made a game that is accidentally fun sometimes. Endgame is still a borring grind, and now this RNG gatekeeper boss prevents modest gear upgrades. You can teleport to the boss now, but skipping the dungeon was 10% of the problem. The crap shoot boss is the real issue.
Why is this necessary for crafting? It’s not clever, it’s not cool or fun. It’s a gatekeeping mechanism to tease out time and create the illusion of replayability, which is the same thing all the drop/crafting RNG already does.
Neither of you are being forced to play.
@Aplergan If you hate the game so much, move on, bro. There are plenty of games out there. Pick one you aren’t bitter over.
1 Like
Which mechanic do you have difficulties with? It’s a pretty mechanical fight.
… Um what?
What part of the boss is RNG? lol - never heard that before …
The boss has highly identifiable mechanics that are simple once you learn them … And so long as you avoid her attacks, the fight is quite easy…
Also, it’s totally possible to facetank this fight lol - you can see people do it on youtube. Of course on T4 it’s a little less likely that you’ll facetank her but it’s been done.
You get as many attempts as you have keys
I wonder if the OP is aware that you don’t have to do the dungeon floors anymore. The portal charms fall so often that if you dislike doing the dungeon you can simply do the boss all the time.
I never once had to run the dungeon, I had enough charms long before I needed to start slamming items haha.
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First, the obvious problem is the T4 boss. The others won’t 1 shot you with capped resistance and good defenses.
The RNG comes from having .1 seconds to guess which mechanic is coming next. The whole place quickly fills with zones of unacceptable amounts of damage. Calling it a “mechanical” fight means we’re talking about the same thing here. Don’t stand in the fire. So, this leaves you with needing to guess the next mechanic ahead of time and get into position for it.
Pool on the ground, get away from the circle you need to be in to avoid the orbiting spheres.
Orbiting spheres? Get in that circle.
Cheap full room 1-shot? Time it and press D.
This leads to situations where pressing D puts you into a pool and you die. Pressing D moves you from killing a pillar to standing in a sphere and you die. Too many pools on the ground to not die to a sphere? Bad RNG. Dodging one of the 4 (FOUR!) telegraphed 1-shot attacks from the boss? That means you’re getting a pool dropped somewhere you don’t want it to be when you press D later after avoiding some other stupid 1 shot ability.
With these mechanics, it devolves into RNG. Will you get lucky with a passive move selection from the boss?
If this boss were somewhere to kill once and never again, I would hate it to death, but get over it. But, this boss gatekeeps turning a LP2 item into a legendary, which has a 66% chance to go sour anyways.
The “facetank” builds you’re talking about are from before they nerfed ward builds. The whole class of meta builds the devs didn’t like and deleted from existence by nerfing ward so hard it’s stupid to spec into. You’re just lying. There are no videos of someone facetanking that boss.
“gain 30 ward on potion use” HAHAHAHAHA, what a stupid piece of text paying tribute to a system they may as well have just removed from the game. That 30 ward will decay in .002 seconds. Everything that isn’t generated HUNDREDS of ward per second is a completely useless ward generator.
Like all the LE bosses (except Aby/Uby), it’s always the same rotation. Unless you stun Julra or start switching timelines on your own, it’s always pretty much the same attacks in the same order all the time.
You go in, she starts the clock bomb, if you switch timelines and get back on time I think it’s the cone (which you mostly ignore) then the rotating lasers, etc. If you don’t get back to the same timeline on time, she will chase you and place a pool at your feet, etc.
It’s actually a very predictable fight. And you can even time things so she never places a single pool the whole fight.
2 Likes
when julra follows you in time, she puts the pool under you. So you get to decide where the pools go. its like shaper balls if you understand that mechanic.
But tldr, when you swap, you want to run to the outskirts of the zone and dodge out of the pool as soon as it lands this way all the pools are on the outskirts of the arena so you shouldnt randomly port back into one.
Tank the time bomb isnt that hard, but its not something you do early on you certainly need really good gear for that.
But why do you need to do t4? the number of items that require t4 to lp is iirc single digit.
I’m a player who loves dungeon runs across all genres where dungeons are offered. At some points in Rift for example I ran twice the ammount of the second placed player just because I love dungeon runs.
In LE I avoid dungeons like the plague because those aren’t fun to me. While some mechanics are mildly intresting dungeons are a slog to do like the least favorite part of a job that needs to be done no matter how much you hate it. On top of it you always have a random reward in the end and most of the times it’s not worth going into them at all.
So yeah I rather have no Uniques then dealing with this crap dungeon if i don’t have enough “skip to the end” mats and a build that can “oneshot” the boss.