So., from what I understand if you have a short range melee skill tagged on your left mouse button the game goes completely crazy if the target is big. See, if I hold left mouse button on the big target my character does not attack, instead he moves, or rather bumps, into it. Why? Why isn’t there one big target circle, or whatever it is, on the guy which causes me to stop and attack him? If I hold shift + left mouse button everything is fine but if just hold the left button the game somehow interprets this as moving instead of attacking even though I am hovering over an enemy???
I don’t get it. The game is already so clunky. It’s hilarious to watch monsters and summons phase into each other and moving like a hivemind because the AI and target prioritization is so bad, now watching my character just bump into things harmlessly only makes me want to play something where melee attacks are actually not a joke.