Just because it’s available in the bazaar doesn’t mean you can afford it, was kinda my point. Assuming items are priced “correctly” (ie, that the price scales with rarity) then the item that requires “10k hours” to drop (or whatever) will be priced out of the reach of all but the top x% of players, in a similar way to it being out of reach (by dint of play time required) of the lower playtime end of the community.
If it’s like PoE/D3’s AH where you can sell whatever you want as much as you want, yes. And yes, I’d agree that “failed” crafting would increase the supply of better stuff no matter how yu cut it.
That would be Favour, yes:
There are limits to comparison though, some concepts just don’t carry across.
I think things probably will stay quite similar to current, but with an additional layer on top to make things feel more appealing. If you like the idea of trade, you’ll be able to trade for stuff that will increase the “drop rate” for what you want. If you don’t like the idea of trade the other faction more directly affects the actual drop rate of what you might want, both directly based on faction rank (from what they’ve said, up to & above the current drop rates at max rank) plus however the #### prophecies work. But yes, we’ll just have to wait & see how things pan out when the rubber hits the road.
I think that the factions will be a step in that direction, for both trade-lovers and trade-haters.