So I asked the devs on discord about having a more complex crafting system that allows us to have more control and planning in making desired items, and the devs basically said while its not impossible, they would want to make sure item drops are desirable and that it remains easy to tell when a good item has drop (because the more complex crafting is, the harder it gets to tell when a base is actually a good crafting base).
Thinking of this, I thought a way to get more control and ability to plan on getting specific item I want, can we have an endgame system (could even be build on mono) that allows us to target farm items?
We have the first iteration of this in the latest patch where specific monos has specific unique/sets drop types. I am thinking of a more elaborate system, where we can provide some input (gold, shards, bases) and we can then choose to have some specific bases, affix(es) to have greater chance of dropping in the area weāre farming.
We donāt know what the Eternity Cache will be about.
But I could Imagine that this system is very close to what you proposed, except, that we might put in Items, instead of shards/gold?
Just Imagine a āEternity Cacheā Node in the Monolith.
When you complete that node, you can put a Item of your choice into.
When you rediscover the Eternity Cache later the Item you put in will be better (maybe something like all affixes are +1-2.
Other than this I could see something implemented similar to what you suggested.
Maybe some altar of sacrifice, where you could sacrifice an Item and/or Shards to controll the reward popping out of it.
Imagine sacrificing a Specific Base Item, maybe even with affixes on it and/or affix shards and then the reward would give you a bunch of that base item, with a very strong weighting towards affixes that were already on the Item or sacrificed affixes.
I am excited to hear more details about eternity cache. It does give the vibes that it might be a target item farming/crafting type of endgame system. I cant wait to get better control of which bases and affixes I get⦠especially for exalted items!
Yea, I can think of at least 2 possibilities for future targeted loot farming, at least in regards to what the posted timeline shows.
Eternity caches would be really interesting if they would, for example, add +1 to a random affix on an item. I think +1 to all is a bit much, but adding +1 to a random affix would give something really exciting to push in regards to endgame. Iām finding now running empowered monoliths, and breezing through them even though Iām only lvl 94⦠Iām asking myself āwhy am I doing this, still?ā. Eternity cache nodes on the empowered monos would give something interesting for gearing that you can work towards. Either it would give you a chance to turn that T20 item into a T21, or even a T22, and eventually build one item into as much as a T28 (4xT7), or give you a chance to get that one item thatās at T19 and youāre too scared to craft it again, up to T20. It would also be a question of which item do you want to focus on, etc. I think that this may need to be balanced by making an item crafted this way āSoulboundā to the character thatās using it?
Legendaries - we still donāt really know anything about them. How would they interact with the caches? Would they make T8/9 affixes possible? Maybe items in the eternity caches can go up to T7, but legendaries can get up to T9? Not sure, but very interesting from an itemization standpoint, again.
I also agree with Heavy that we despirately need a gold sink of some sort, now. Even playing SSF, gambling is really not super useful anymore. Yea, you can gamble for some crafting base items, at least early on, but itās pretty lackluster overall. I can only really see gambler is being useful in one of 2 ways - filling a bad luck slot while leveling, or trying to find a crafting base item that youāre having really bad luck finding. But the thing is⦠given how common exalted items are once you hit empowered monos, using a magic or rare base item just kind of feels⦠less than optimal. Need more alternative gold sinks, for sure.