Target Dummy should not have +/- 25% variance

There is a +/- 25% variance to damage in this game (I believe just hit damage). The whole point of a target dummy is for testing. So why keep this variance in there? It only makes it a lot harder to test things.

Here are some easy solutions:

  1. Simply remove the variance for the dummy

  2. Have two dummies, clearly labelled. One with and one without the variance.

  3. Have options in the settings to turn it on/off

But the variance is on the skill doing damage, not the target receiving damage. What you want is for (non-DoT) skills to not have a variance.

Couldn’t they easily do that still? Code it so that when you’re in the end of time or council chambers it doesn’t apply.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.