Shtrak
March 3, 2022, 10:56am
21
vapourfire:
Its not the terms themselves… its the difference in secondary effects that apply… Recently is, afaik, fixed and cannot be changed… But distances for skills/effects tends to be more ambiguious because it can be affected by other things like skill nodes so it can be less fixed in stone…
Yes, you’re right, good catch!
Llama8
March 3, 2022, 10:58am
22
vapourfire:
I dont have examples and dont have the time to go look specifically right now but its like the issue with skills that have nodes that affect the distance of spells/attacks etc. There were a few examples of this in the bug section (cannot recall now, but I think it was one of sentinel shield based skills and some others) where an increased distance node is very hard to tell that it even works… There are other nodes where the distance node (e.g. Flurry shockwave) works well, but unless it has some visual animation, its very hard to see where the trigger point actually ends…
Yes, I agree, but that’s an entirely different kettle of fish compared to what you said:
Where you were referring to the feeling that “nearby” was a bit nebulous, rather than the next sentence (“Range for weapons etc, seems to exist but isnt very obvious in its implementation”).
Keep up old man!
Llama8:
Keep up old man!
I suppose I am being a little loose with the term “nearby” vs more specifically the ranges/distance of skills/attacks/effects…
Llama8
March 3, 2022, 11:09am
24
Yes, they were two very different discussions that should not be confused.
Enuw
April 13, 2022, 8:41pm
25
An infinite number of changes have occurred during my absence. I wonder if my character still works as before?)
system
Closed
April 13, 2023, 8:41pm
26
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