Ah, yes, that would make sense. I hope it is the case.
Still wish they would remove or at least nerf this Bastion though.
Ah, yes, that would make sense. I hope it is the case.
Still wish they would remove or at least nerf this Bastion though.
Nahh… I am of the opinon that they should:
Boost or change other options so that there are more viable alternatives - This applies to all great Uniques, not just Bastion… For example, I gave up trying to find another unique shield used in any of the builds on Dammits website that collates youtube/forum builds… Take Flayers Pride Shield… looks like it could be good for a Rogue Bleed build, but its just not worthwhile… so fix it dont nerf Bastion so that its ALSO not worthwhile…
Adjust the drop rates to compensate for power - things like Omnis & Ravenous Voids are really hard to get but they are also OP… I am all for leaving Bastion as it is, just make it rarer to find if its considered too OP… There has/have to be god-tier chase items in an Arpg - else we’d all BiS min/max every build far too quickly and have no reason to farm for anything anymore…
It all depends.
I like the concept that unique items have affixes that are unique in mechanics, and not just x3 values. Bastion fits perfectly into this concept, although in my opinion it requires certain adjustments)
Who can say why Bastion OP?
I didn’t say it was OP (although Vapourfire did), I only said I wish they would remove it.
Because every single completely block-unrelated build, with any class, any skill, uses it these days, it doesn’t make sense and badly hurts class identity.
Amongst many others: Arborus’ Poison Flurry Bladedancer, PerryThePig’s Numlock Spriggan Druid, Boardman’s Shatter Strike Spellblade, Boardman’s Death Seal Lich, Insidius’ Totems Druid… All these builds would work perfectly well and have better identity without the Bastion. And there are many, many other examples.
That said, I don’t mean to hijack your thread so I will stop arguing that. Sorry.
Huge respect for corruption 1000, obviously you worked hard to experiment with everything available and min-max to the extreme. Amazing result.
This topic is just created for such discussions)
I just attach descriptions of my experience.
When I have enough energy to finish writing this topic, you will see how different the characters turned out, if you do not take the generally accepted combinations of skills and gear as a constant)
Or maybe the problem is not in the Bastion ?
Maybe the problem is that all these builds are built on the principle of “we take 95% from someone and add our 5% and voila, the build is ready”?
I am currently making a Rogue for 400-600 corruption for my 4-year-old son, hopefully without a bastion. We’ll see))
Heh heh… Now thats a really good showcase for how possible it is to beat Julra T4 by understanding the mechanics perfectly… A lot of people complaining about Julra should watch this…
Its also a good way to show how good Bastion is - although you do have a legendary roll that is just CRAZY… 14% additional reduced damage on 100% block is OP all on its own…
Based on what I have seen recently, especially with the addition of Legendaries and the power level increases from gear, I think that top corruption levels have moved to about 500+ for min/maxers… Normal casual players with some skill 200+… but there is a lot of content and more end-game difficulty still missing… There is no reason in my mind why they cannot have a Julra T10 eventually… or make any of the other end-game content even harder…
and the devs have indicated that they will be doing an difficulty balancing over the whole game when the content is complete…
EHP vs 1-shots
But i think we can do 70k+ EHP
14% does not play a role on Jurla to be honest.
A small reward for the genocide in the Black Sun )
To properly evaluate the bastion, you need to know how it was originally conceived
I can assume that this is a shield that significantly improves the quality of life, but only from opponents nearby - which is what it says there
But in practice, “nearby” is very not nearby)
I think it is necessary to reduce the radius of “nearby” - and the idea will remain, and the ability to block everything on the screen will disappear.
If I were forced to agree to make a change to Bastion, this would be it…
I dont recall the Devs specifically discussing the range of attacks and cannot find anything specific about it in @AndrewTilley Community Guide either… so Nearby is very vague… but considering weapons all have a “Range” value… it seems logical to me that Bastion shouldnt really have a range much larger than that of 4 or 5 (3 is the farthest I can find on a Spear) to be within Melee range… there are some skills that extend range etc, so maybe Bastion was designed to take those into account too… hence the Nearby…
Honestly… I hate to admit it, but they should probably make this change to Bastion… BUT please for the love of all things unholy if they do that, then they need to boost other items else we just lose a good item and get no other benefit…
I would even like a Bastion “clone” for 100% block against “Far away attacks”…
Current “Nearby” is the distance of the circle around the dummy.
They’ve always said that “nearby” is roughly the range of the circle round the training dummy. Plus from memory when the Bastion is equipped there’s a circle around your character.
Edit: And weapon range doesn’t really have much of an impact on one’s skills.
Yes @Shtrak and @Llama8 - I do know this. I have been playing more than a few moments obviously. I prefer my eggs in a smoothy…
The question is related to Nearby being vague is because its different in different situations and nearby for bastion doesnt seem to be nearby for other skills or situations or gear… Range for weapons etc, seems to exist but isnt very obvious in its implementation.
I don’t think it is though, unless you have some examples?
Not sure that translated into English quite right.
Given what the devs have said in the past, that’d probably be a bug.
I don’t know, I really don’t feel that “nearby” is vague, since we know precisely what it represents. It’s vague for all players that are not informed yet, like “recently” may be vague for some also.
This, I do totally agree!
I was hinting at this in a generally sarky way…
I dont have examples and dont have the time to go look specifically right now but its like the issue with skills that have nodes that affect the distance of spells/attacks etc. There were a few examples of this in the bug section (cannot recall now, but I think it was one of sentinel shield based skills and some others) where an increased distance node is very hard to tell that it even works… There are other nodes where the distance node (e.g. Flurry shockwave) works well, but unless it has some visual animation, its very hard to see where the trigger point actually ends…
Its not the terms themselves… its the difference in secondary effects that apply… Recently is, afaik, fixed and cannot be changed… But distances for skills/effects tends to be more ambiguious because it can be affected by other things like skill nodes so it can be less fixed in stone…
Yes, you’re right, good catch!
Yes, I agree, but that’s an entirely different kettle of fish compared to what you said:
Where you were referring to the feeling that “nearby” was a bit nebulous, rather than the next sentence (“Range for weapons etc, seems to exist but isnt very obvious in its implementation”).
Keep up old man!
I suppose I am being a little loose with the term “nearby” vs more specifically the ranges/distance of skills/attacks/effects…
Yes, they were two very different discussions that should not be confused.
An infinite number of changes have occurred during my absence. I wonder if my character still works as before?)
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