Playing a hybrid shield-throw minion build and loving it. Had the set drop and thought that it could actually be useful for once!
I read that all the stacking bonuses do not apply to minions, which is sad. Went to test it, and indeed, absolutely no crossover.
Then I thought, maybe the stacking of the melee fire damage does something worthwile for me, and raises the damage of skills like Forge Strike hugely. I was so wrong.
It appears that the melee damage is calculated as an additive flat damage, not calculated as normal added melee damage. A simple weapon with the same flat damage (innate weapon damage + added melee physical from weapon) that has an additional modifier of ~22 X type of damage, does similar damage, than a fully stacked 15 forge weapons set weapon for melee skills, which should net close to 375 melee damage. Yet the damage is calculated strange and unintuitive.
I tried all different kinds of changes, from snapshotting to weapon swapping, but the added melee damage is not calculating like normal added melee damage.
The increased fire damage per forge weapon on the chest however, works perfectly and the scaling is easily visible on non-melee skills like Shield Throw and the damage increase is noteworthy.
Can anyone tell me how the calculation for the added melee fire damage of the set weapon works? As it stands now, it is completely useless.
Feel bad having to not be able to use it as it does nothing.