Summon Wraiths do NOT DESPAWN

I am playing a summon wraiths build currently.

There is a massive bug where the flame wraiths dont despawn and limit the cap of actual wraiths I can use to clear monos or anything at that.

It seems to happen most commonly if I teleport out of the mono while wraiths are still alive and they travel back with me and they are just stuck in place and take up my summon count. When I go into the next mono, they come with me.

I do this enough times and eventually ill have 17 invulnerable wraiths and only 1 active wraith that does anything.

Huge issue.

2 Likes

same for me, when this happens I go in another zone real quick and just die to get rid of themā€¦ then I go back to monoā€¦ thatā€™s very annoying bug

Same for me, I have to teleport to another area, or change skills in the bar to get rid of these lazy Wraiths :confounded:

Yes wraiths are bugged. Not only do they stay forever, they wont even attack. It happens after a while of playing, maybe 1 hour or so doing monos. I have to restart the game to fix this.

Same, I can as mentioned when switching zones while they are still present e.g. after finishing a monolith, going back to ā€œhubā€. Most of the Wraith will switch to this annoying state and will not die nor attack.
To despawn them I go back to a zone where no Wraith can be spawned e,g, ā€œend of timeā€

This is annoying af. Especially in the Lagon tentacle bossfight (Ending The Storm timeline). Every time he switches phases two to three wraiths are stuck and afk, effectively reducing your spawnable total wraiths. Dying to reset the wraiths isnā€™t an option in a bossfight like that. And swapping skills is hard because you need to dodge his lasers, waves and claws. I look forward that this bug is addressed quickly.

I came here to agree that this is an issue., For me, it seems to be Locus of Death for the wraiths causing this.

Yup, the bug is still here.

Hey same issue hereā€¦ cannot progress on my monos without going back to town every 10 minutesā€¦ :face_with_symbols_over_mouth: Seems like an issue that has been around awhileā€¦ and still no fix in sight.

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