I have 8/8 in the passive ‘Feline Bond’ which increases companion revive range by 80%. I noticed it wasn’t working so I did some more testing.
I have 3 wolves, courtesy of Beastmaster and the node Safety in Numbers.
When I noticed the revive range of my wolves were so small, I kept track of which wolf was dead and which was alive. It wasn’t until I was able to ‘kill’ the leftmost wolf that the revive range expanded properly.
In other words, it appears as if the revive range works correctly for the first wolf summoned by Summon Wolf, but not for any extras you get with nodes or unique items.
Thanks for your time and great game!
P.S. Serpent Strike has a few nodes that say ‘hits have a chance’ but they’re proccing without actually hitting anything, so if you could clear up the tooltips that’d be great! Since you’d normally want to avoid those nodes if you’re scaling poison since you wouldn’t scale hits, but if they’re proccing regardless people might be able to take them and scale poison!