I am putting all this in Bug Reports as the vast majority are bugs, but there are a couple at the end that are simply feedback.
Many beautiful updates; many maps are now much nicer to look at and much of the gear is really looking good now. You folks are putting a lot of work into this and it shows, very much appreciated.
BUGS
Patch 0.9 introduced a number of bugs and I now you’re working hard to repair that.
The rubberbanding is still pretty bad at times which as you’re aware is really annoying to say the least.
Maps:
Arena maps in echoes no longer show what wave you’re on.
Many maps in the echoes have no “map” on the mini map (Tabbed or otherwise). Primarily on arena maps.
Smoldering Lithrac telegraphed fire tail sweep sometimes points left regardless of which direction the flames are going to go, so was usually in the wrong. The rare Flame Revenant uses that type of attack and it has the same issue.
Umbral Pursuer sometimes leaves a large translucent purple box, appears to usually show when it’s attacked during its charge.
Some destructible objects get “destroyed” but don’t go away. This is more than just a visual glitch as they are also not passable. It seems some of this has since been resolved but not all.
(Minor)
When selecting a character and entering the game, there is a delay in the character selection process. This causes the character entering the game to be the wrong one if you click your character then click the Enter Game button too quickly.
Gravity issues still exist: ex. Wengari axes float in the air after the Wengari are dead.
Profane Flesh multi-bomb spread; they often appear as if they are in the air and do no damage.
“Click-to-grab” is quirky. I (very) often left-click on an item (in stash, inventory, or forge) to move it and it acts like I clicked to grab, then clicked to drop, so the item only moves a couple of spots or not at all. In short it drops the object automatically after I grab it.
When Sapphiral’s use their electric circle, there is often a white line across the screen. This happens with Lightning Elementals also.
Enemy health bars linger after death, still showing while you’re walking around.
Monos:
Once you complete an echo and use the Green Portal to exit as intended, using a TP from there to get to End of Time to respec or whatever, using the return portal back takes you into the echo you just completed (completely empty) rather than back to the platform at Unknown Moment in Time as it should. You then have to Leave the game in order to get out of that echo, no TP or using the map works.
When opening the map and selecting a mono quest on the left side, it takes you to the Ancient Era map instead of the End of Time map.
Targeting: When an enemy is practically right on top of you targeting fails a lot. It’s very hard to hit the enemy when it’s in your face, which many of them leap into that position.
Skills: Some “offensive” movement skills still get stuck, I have experienced this with Lunge. I have MA and FW so end up with up to 13 minions. This one was hard to pin down but it appears to happen when you use the skill at an enemy that is engaged with your minion(s) and the enemy dies as you use the skill.
Chat: If chat is disabled it should not show others chatting. The purpose of disabling chat in my opinion is to not be distracted by chat at all while playing. I do this when I want to play and not be distracted. The current implementation only prevents you from posting chats, which is an odd thing that someone would disable chat so that they couldn’t say anything. If you don’t want to post a chat, you simply don’t post it.
FEEDBACK
Mono map for Fall of the Empire and quest for Ruin of the Empire should be synchronized. All the others are consistent but this one is different, the Quest says Ruin while map says Fall.
Inconsistent mob density on maps; some seem very low compared to what they used to be while others maps (mainly newer ones) seem to be a constant streams of mobs close together.
I know this was a little long, and I apologize.
Thank you again.