Summary of 300 hours of play experience

Currently, I’ve played as Lich, Bladedancer, and Marksman in the game, with Lich being my favorite profession. However, it’s clear that there’s a significant disparity between the design of class skills and the design of monsters in later stages of the game, resulting in poor performance for these two professions in late-game content. From both the class talents and skill talents, it’s apparent that there’s a fear of allowing straightforward gameplay mechanics, leading to fatal limitations being imposed on them.

Regarding the Bladedancer:

The skill “Dancing Strikes” lacks the ability to increase attack speed and provides insufficient damage reduction, as well as lacking mobility and dodge capabilities to withstand the inflated damage values of late-game monsters. As a result, using this skill in later stages feels like being a suicidal dancing clown, with significantly lower survival rates compared to other skills.

The current situation for the Rogue is that in the latter half of the game, it revolves around using traps and dealing damage with thrown projectiles. Additionally, the damage caused by traps and projectiles far surpasses that of melee attacks, which seems highly abnormal. A character imagined to skillfully wield blades amidst enemy groups evidently does not fit into this game. Entertaining game mechanics should not revolve around inflated damage values, which limit gameplay to specific styles focused on instantly killing all enemies to survive.

Regarding the Lich:

The Lich’s “Death Seal” consumes shields, making it impossible for the Lich to survive in later stages of the game through high shield values. Furthermore, without core equipment, the damage from “Harvest” becomes significantly low. The more comfortable late-game playstyle of the Lich has little to do with its characteristic “Reaper Form.” In terms of both melee damage and defense, it falls short compared to Paladin, while Warlock surpasses it in ranged damage. Even the Necromancer, who carries the “Wraithlord’s Artillery,” seems more competent than the Lich. Currently, the performance of the Lich is nothing like the envisioned character who defies the laws of death, manipulates life, and steps into the realm of the undead. It appears more like a clown shooting itching laser beams or a terrorist leader detonating explosive bombs. Additionally, the way the characters in the game handle and swing the scythe does not align with reality.

Regarding the Marksman:

The movement speed of late-game monsters is so fast that the slowing effects feel ineffective, with many monsters being able to rush directly from the edge of the screen to the character’s face. This completely undermines the feeling of playing a long-range archer for Marksman players. Consequently, all Marksmen become Explosive Trap throwers, using Detonating Arrows to kill enemies before they reach the player. This current bizarre game ecosystem is a result of idiotic designs focused solely on mindlessly increasing numerical values in late-game monster designs.

AOE monster problems and the dilemma of melee characters
In the second half of the game, there are many monsters with deadly long-range AOEs. Their range exceeds the screen banner and their firing frequency is extremely high.
For a melee character who cannot move while outputting damage, as long as this type of monster is hidden behind the monster group, the melee character will be in trouble.
Many times I need to find which direction those remote AOE monsters are hiding in. Very idiotic design.
They are also one of the reasons why only the high-shield Paladin is left in the late stage of the melee role. Only a shield of nearly 80,000 and a total resistance of 75% or more can withstand such high damage.

The high damage caused by monsters causes stun, which is also the reason why melee characters have difficulty surviving. A group of long-range monsters are approaching. As long as the player does not attack in close proximity before they attack, they will be easily stunned and unable to activate their skills, leading to death.

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I’m playing a none meta build which is a Melee Harvest Poison Warlock which I’ve called a Nurgle Knight build. I’ve gotten to 209c at the moment and I don’t have a single legendary item yet, as I’ve had no luck with drops. I’m finding some parts hard but as EHG has stated that 300c is considered a good solid and successful build, I’m very happy with it so far.

I’ve only gotten to 59 on my 2h Sword Vampire Rogue and it’s going well so far and enjoying it. I used Dancing arena up to 51 (when I equipped a 2h sword) and I loved the skill and you get reduced damage in the arena. My vampire build is all designed around bleeding and leeching. Loving it so far but because I really enjoyed so much, I’m thinking of making a Van Helsing build whereby I take all the toys, Nets, Ballista, Dummy. I’m not sure if I should go ranged or dual wield melee though, as I loved Dancimg Strikes and never felt vulnerable at all and you get damage reduction iirc. Smoke Bomb help a load too! As it lets you dodge a few hits 100%!!!

I’ve not got any Legendaries equipped yet, so as long as you can get to 200-300c you’re doing great. EHG have said that no o e should be getting to 4 digit corruption and any spec doing so will be considered broken and addressed in due course.

I’ve not tried Lich yet as I don’t really understand it and it looks like a “walking simulator” which I’m not a fan of tbh. I like to push all the buttons. :hugs:

I would say that you should play for fun and not worry about what meta is or how balanced each spec is against the others. FOMO destroys all games imho.

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“Dancing Strikes” is indeed decent for clearing mobs (although in terms of clearing mobs and life leech, “Flurry” with Shockwave performs much better), but the delay between its actions during boss fights is fatal. Countless times, that delay has prevented me from using “Shift”, “Lethal Mirage”, or “Smoke Bomb” to dodge AOE attacks and resulted in my death. Later, removing Dancing Strikes and only using “Flurry” with high attack speed and low delay allowed me to progress.

Currently, I’ve pushed my Harvest Lich build to 332C, and I’ve started to feel a lack of damage and the precarious situation of being potentially killed by AOE attacks from off-screen monsters or large groups of ranged monsters with just a slight mistake. However, most of my friends have already pushed to 800C or even 1000C, with the least experienced among them already at 600C (except for one Necromancer who had to quit the game due to being unable to proceed beyond 250C because of the limitations of “Summon Skeleton”).

They can mostly tank the damage I need to dodge, or they can kill monsters or bosses before the damage hits them. My luck is also quite poor, so I’ve had to rely on joining the Merchant’s Guild to cobble together a set of equipment that allows me to survive at 300C, but it’s already close to the limit.

I’m not looking for a balance that weakens powerful builds; I just want to remove the meaningless restrictions that limit the development of some skills and make it difficult to progress further. For example, the attack speed limitation of Dancing Strikes and the damage of Harvest. Many powerful builds are strong precisely because they circumvent the limitations imposed by the designers on skills.

To put it bluntly, the current Harvest is just HealingHands that cannot heal teammates, and has no uniqueness.

Well 300 is considered end game, so you’ve done well and your build has worked has intended. If they buff things to allow you to go further, then what? At some point your build falls over and you die and can’t proceed. If not at 332c then when? You’ll still reach that end point in your travels. The fact you’ve gotten slightly past EHG 300c milestone says it’s worked great and there isn’t a problem in your build. I’m not sure how Harvest works in a Lich build but I just use Harvest in my warlock build to regen mana and apply poison stacks. Iirc though I think Reap is the skill that Lichs use instead of Harvest, as this does more dps?

If anything, I think your post has shown that your friends are playing broken builds and they will likely be nerfed, when EHG has the time to do so. I don’t see an issue with your build though as you’ve proven it can get past the finish post of 300c. If you want to try and push further with your build, it may be wise to stop dpsing when you think a wind up to a boss mechanic is happening, so you can move out of the way, or stack more health and reduce your dps slightly, or go into fights with the gear specifically for that fight. So if you’re going against Logan, go in with cold/lightning/physical resist only and switch out gear that gives other resistances so you can stack health, especially useful if you have lots of idols.
Other than that, be happy with what you’ve achieved. As you gotten as far as EHG has planned for people to get too. You don’t get better loot from pushing higher.

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Harvest is just a way for you to stack poison damage DOT, right? Then your main damage does not come from Harvest but from poison damage.
But for me Harvest’s direct damage is my main damage
If you have played Lich, you will know that the skills of Reaper Form and its talent tree are very similar to the skills of a melee character. Even Reaper Form can restore health when casting Harvest (although not much).

My current equipment, BUILD, actually came into being thanks to the kindness of my friends and a little bit of luck.

Before I got Death’s Embrace, I couldn’t even get 100C. When I teamed up with a friend, I couldn’t even compare to the Wraith he summoned.

I was able to get Death’s Embrace only because of the kindness of a friend who had already crossed 200C. He gave me a Death’s Embrace.

Later, I relied on other friends to help me play 400C and picked up a belt that could be sold for 12 million.
With this money, I started to buy 2LP of Death’s Embrace and asked my friends to guide me through T3 Temporal Sanctum, which I couldn’t beat at the time.
After sacrificing 8 2LP Death’s Embrace, I finally came up with a weapon whose attributes are completely suitable for Harvest damage.

After that, I climbed up to 200C and relied on friends to help me conquer various Dungeons. Almost all the equipment was bought or picked up by going to 400C+ with friends because the chance of dropping equipment of this level is very low at the stage I am at.

How many 2LPDeath’s Embraces can I get during this time? A:0
Not to mention other equipment that I was in 200C never dropped. In order to synthesize them, they scrapped more than 10 pieces of equipment.

In a section where it is difficult to obtain Death’s Embrace, but Death’s Embrace is required to break through this section.
Lack of enough attributes to break through T3Dungeons, but the equipment needs to break through T3Dungeons to complete it

This growth curve is very problematic, but the ceiling is stuck at 300~400C, which is a problem in itself.

What are the benefits of exceeding 400C? Of course, there will be a higher drop rate of rare items. Almost all of my good equipment is not dropped in the section where I have the ability to farm.

Of course I know the survival advice you mentioned. I have maxed out my resistance, and my HP has already reached 2860, not to mention that the Endurance has already reached 60%, and the Endurance Threshold has already exceeded 1,000.

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Great job on the post, keep enjoying the game how it should be enjoyed! We need more gamers like you

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Here are 3x build guides below for Harvest Lich. Hopefully you’ll be able to iron out why you are struggling with your build, as you seem to have a lot more health and endurance than me and I’m not struggling, so it can’t be that. Maybe you’re not getting out of way of the mechanics in time or your positioning is off? Try playing solo and getting used to the boss mechanics and even though you’re melee, keep moving if possible. I’ve got maxed out resistances and 2100 health and ward. Maybe during group play the bosses are scaled and that’s why you’re struggling?

You don’t necessarily get better drops at higher corruption. There was a YouTube video whereby the person actually got worse drops and the best drops came at 100c.

Thank you for the kind words. Hope you’re having fun too. :hugs:

We all get different things from gaming. I used to be a very competitive raider in MMOs until I played Valheim and learnt how to relax and actually enjoy a game and not competitive science. :joy: Since then I’ve learnt that there is so much more fun when you don’t play these boring YouTube meta builds these “content creators” want you to follow. These meta builds are just designed to make you want their product and rely on their advice. It’s nothing more than a 21st century advertising product that gamer sheep rely on in order to be told that they are enjoying something, as it validates them if everyone else is playing it…. Or I could be a senile old fool. :joy:

“You do you” :smiling_face_with_three_hearts:

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I have not played these masteries yet, enjoyed your thoughts. Won’t say much more than that since your feedback is for the devs but if/when I do play these masteries, I’ll probably remember some of your thoughts. So, thanks for leaving appropriate, well thought feed back, in the feedback section

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I referred to all the BDs shared by everyone, and my current BD has many similarities with them. In BOSS battles, I can avoid all AOEs because even my current configuration cannot sustain a BOSS hit above 300C.
For a player who has already pushed to the late stage of the game, I have probably tested everything you can think of.
If you haven’t played Lich, you don’t know the difference between Lich and Warlock. There is a gap in both defense and damage.
Lich is a class that treats 66% of its health as damage reduction, armor, and damage increase. This is obviously different from Warlock in terms of defense alone.
When it comes to damage, you rely on DOT to sustain damage, while I rely on direct damage, which are two different paths.
Just like I can completely ignore poison damage at 300C, but my friends above 800C always tell me that the DOT cast by mobs can kill them.
I can cast DeathSeal to endure damage in the mob group and continuously cast Harvest to leech blood. This is also the most common way to output damage, but this behavior is tantamount to death for friends who exceed the 600C zone.
Depending on the section you are in, you will face different difficulties. Just because you think there is no problem does not mean there will be no problem.
It’s completely illogical to apply your experience to me.

Sorry but I’m starting to get a little confused. If you’re dodging the mechanics what is it exactly that is killing you? From what I’ve seen, Lichs are pretty tanky and I know that I’m not! You have more EHP, 2 lives (Lich and human form) and you seem to be having a hard time of it. I’m not trying to antagonise you, I’m trying to rationalise the issues that you are facing.

I play my character with Dots, that’s true, but I’m also trying to melee, which is a big NOPE for warlocks, especially when I’ve only 2100 health and ward combined. I try to keep moving all of the time in order to constantly be out of their melee range or arcs of fire.

Because I am a human, not a robot. Humans make mistakes. I am not a robot that cannot make mistakes. There is always a limit to continuous dodging.
I don’t know if you have ever encountered more than 70% of the area on the screen being filled with AOE. If you hit it casually, you will be stunned. This short delay also allows subsequent AOE damage or long-range damage to hit you one after another.
Or just wait for 1 second before attacking, and several small circles will appear on the soles of your feet. If you leave after 0.5 seconds, you will die directly. However, there will definitely be a stagnation when swinging Harvest. In this case, if you make a slight mistake, you will die.
I don’t mean to attack people, I just want to say that this is the trouble that melee characters are prone to face at the moment.
Although this situation does not happen in every game, when it happens, it makes people feel bad.
It’s like saying that this game doesn’t welcome melee players.
“Why are you such an idiot? Stick to melee roles.”
“Why not play PaladinBD with a ward stack of over 60,000?”
“Why not take two explosive daggers and throw many trap from a distance to kill the monster or make the BOSS disappear directly within 6 seconds? You don’t even need to dodge BOSS skills.?”
At least I have friends who left the game because they were unhappy with the above situation.

Finally, I just want to say that you may not understand the gameplay of surviving solely on HP without Ward at all.

Damage reduction and resistance only prevent me from being killed by monsters in one second. The main key to survival is Leeched.

I have around 850 ward on my character and 1200 health, I know what squishy feels like as I stay away from broken abilities like Profane Vail. I play by leeching and using pots. I use Transplant to avoid AoE and telegraphed attacks and always try and keep moving, even if that is rotating around the boss.

The fact that I’m playing a melee warlock and a 2h sword rouge using thematic vampire abilities should be enough to tell you how I play games these days. I’d much prefer to have a fun build and get to 300c than a broken build and get to 1000c. My next character may be a Van Helsing build using the toys that rogues have, like Target Dummy, Net with Caltrops and Ballista. I’m not sure if I should go range or melee yet though, I’m thinking range to change things up and the bow could be his crossbow. Anyway, I digress. The point is play for fun and if you’ve hit your ceiling, whether that is skill based or build based, you will have enjoyed the journey. Maybe later you’ll get lucky and get some LP items (I don’t have any yet :frowning: ) and you’ll be able to push high at a later date. :hugs:

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Exactly this, especially when a description of end game baseline was said by the creators themselves. If you’re capable of going to 300 or passing it with just playing, kudos to you, you did great already and your build suffices.

I have played wth every class and several different builds and every class was well more than capable of getting to 300 without any LP2 items.

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