Tooltip DPS is on their list of things to do.
This is their death penalty, every aRPG has some way of punishing you if you die.
Also, every game has multiple layers of RNG to stop you gearing up & gaining power too quickly. From getting the desired bases to drop, with (some of) the desired affixes and decent rolls (on the affixes & the implicit). Given Last Epoch’s crafting, that you can add the affixes you want to any non-unique, makes it easier (IMO) to get the gear you want compared to D3 (the RNG is entirely in the drop) & PoE (RNG on a base dropping & then you spam the various crafting mats until it’s 6 affixes roll good enough) there needs to be some mechanic to slow you down just getting a base & rushing it up to 4xt5 affixes of the ones you want & that’s instability/fracturing. With some luck you can get 2-3 t5 affixes on a white item, but you do need 2-3 of the affixes you want already on the item if you want to get up to 4xt5 affixes.
A loot filter is also on their list of things to do.
Yeah, that would be nice & they have been improving this as they go.
Is it better or worse than in PoE when you craft an item and it has some good affixes (with bad tiers/rolls) and some bad affixes, or lots of good affixes, but bad rolls? For me, I find that incredibly offputting so I very rarely craft in PoE other than to add a single affix to round out my resists (for example), since I’ve never had the currency to “properly” craft an item (with the various “cannot roll prefixes/suffixes” bench mod), or just spamming chaos/essences/fossils/etc. I really like being able to choose which affixes to put on an item with the downside of being potentially ****ed over on how powerful I can make it.