Suggestions to UI

Hi, I´m Metal and I´ve been playing LE since more than a year and made several times suggestions in LE discord but never post a suggestion here in the forums. So I´ve made a compilation of the suggestions that I made in the past.

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I like the enemy HP bar debufs/buffs. I want to know how many poison/bleed stacks have been applied

Chronicon actually has a simple but effective buff/debuff tracker on mobs

I always wondered, why stick with the big health/mana globes? Why not branch out a bit and draw a little inspiration from say Grim Dawn.

https://imgur.com/tywdwik

So if you incorporated this look into the latest proposed action bar you could possibly end up with something like this (obviously something much more polished than what I’ve made):

https://imgur.com/EJaapo2

It also frees up a lot of space on the left and right sides for buff and debuff icons. Just a wild idea I had…being a huge GD fan as well.

5 Likes

Idk why people are so against the floating UI. I find that so interesting, doesn’t bother me in the slightest lol. It looks almost the exact same but less visual blockage.

I love the health/mana globes. Brings back old school games vibes. That being said, I don’t see why they could allow an option to make it a simplistic design as a setting. Would suck to miss out on the cool art tho. I guess in the end it’s up to devs what vibe they want to give off.

I also do not like the idea of changing modifiers to icons. It was something I was considering suggesting but I decided it wasn’t a good idea. It just is another thing the player has to be conditioned to learn and it’s slightly unnecessary when you can just write it out.

i re4ally like your idea. It feels a lot more organic and easy to read. the health globes are to far from each other and do not feel to organic and take a lot of space.

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the health globes are to far from each other and do not feel to organic and take a lot of space.

The health globes are the same distance from each other as the design now, there is just less action bar.

He never said the weren’t, he just said that he thought they were too far apart & took up a lot of space (which they do).

I want my UI to be informative without distractions, themes, graphical elements for fluff and so on and so forht. I want to see what’s important in the most possible compact way and scalable at best. What @AndrewTilley posted in his second screen is essentaly the UI I would prefer most because it opens up space, is smaller but still shows everything as well.

I don’t need huge health globes where 2 mobs can hide behind or the chains that are down there I want an option for a clean Ui because it’s a tool I work with and no pice of art I look at. (No offence to the people who made said UI it’s just not my cup of tea… sorry)

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