Suggestions on Druid Shapeshifting Abilities

I have noticed there are two design directions for the Druid’s shapeshifting system. The first is skill tree nodes that encourage players to swap between multiple forms. The second is gear that provides exclusive bonuses for a single shapeshift form, such as the Treant form, pushing players to focus on and maintain only one form.

I personally prefer to stick to one single shapeshift form permanently. However, many of the Druid’s passives and skill tree bonuses seem to be designed around frequent form swapping, which feels inconsistent and frustrating for players who favor a single-form playstyle.

Swarm Druid is barely popular and rarely played in Patch 1.4. Are there any future plans to buff and support single-form Druid builds? For instance, adding new sets or unique items that reward players for staying in one shapeshift form at all times.

Furthermore, the locust summons of the Swarm Druid are too fragile and have a limited duration. It would be really awesome if locusts could self-destruct upon death, just like the Banelings from StarCraft.

Alternatively, you could draw inspiration from Kha’Zix, the Void Reaver in League of Legends. Give locusts the ability to fire ranged projectiles or add other cool thematic mechanics.

On a side note, I’m really looking forward to seeing shop cosmetics and skins for all of the Druid’s shapeshift forms. The Lich already has exclusive skins for its transformations, so the Druid should definitely not be left out.

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Frequen swapping sucks. I love werebear, finally found one that does big aoe dmg this season with shattertotems - sadly it’s spell damage. i don’t grasp and never will the idea of a giant werebear not being fully melee and benefitting from that primalist as a class is super dissapointing for me. I agree with your thoughts on multi swaps for sure. Hope one day they work hard on this class. Rampage is clunky, fury leap can stall and be clunky, the whole class is clunky. Compare how smooth sent/rogue is to primalist is a joke.

Unless things have changed, the “on shift” bonuses are only when you change from human, they never used to apply when you shifted from one form to another.

Wrong IP.

They don’t. When I tested last season, I only got the bonus for “leaving form” when going back to human. I didn’t test “entering form” but I assume it works the same way.
There was nothing in the patch notes about it that I noticed either, so I don’t think it changed this season.

Yeah, from memory it’s coded as requiring moving to/from human rather than between forms which is not clear from the text & an unfortunate oversight.

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