[Suggestions] Minion management QoL

Hello,

I’m playing a minion necro and I have a couple of suggestions:

  • When using a skill that summons a minion and the current maximum amount of minions from that skill is already reached, the minion replaced should be the one with the lowest health percentage. Right now you’re either casting minion summoning all the time, which is annoying and goes against skill points such as Purgatory from Transplant (infinite minion duration) or you wait for the number in the bar to not to be equal to the cap, which can be quite frustrating against enemies with AOEs as your army will go from hero to zero in an instant.
  • Minion icons should show the health bar of the minion with the lowest health percentage among the ones represented by that icon. In line with the suggestion above, this would improve the “army management minigame” (or create it, even).

Very nice game btw, keep it up!

You actually have the option to turn on health bars over your minions now, hope this helps some. (It’s in the Options menu, press O)

Yep, I use that and it’s better than nothing I guess, but unfortunately with how similar most minions look to each other when the amount of minions goes above 6-7 the utility of the health bar is rather limited. Thanks for the tip anyway!

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