Hi, Enclosed are some suggestions that I came up with for some gear.
Belt: Darkness Abounds
50-100 armor
4 potion slots
30-45 Void Resistance
25-30 Increased Void damage
15-25 Critical Strike Multiplier (chance)
25% chance to reduce stuns on you
Aura of Darkness: When your character is first hit with an attack you release a dark aura around you. Creatures stepping into that aura receive % of Void Damage per sec in the aura.
Armor: Armor of Darkness
240 Armor
20-25 Void resistance
15-20 health for each kill
60-80 mana
60-80 Damage reflected to Attackers
Aura of Darkness: When your character is first hit with an attack you release a dark aura around you for 20 seconds per kill. Creatures stepping into that aura receive % of Void Damage per sec in the aura. (like Arura of Decay)
2 Handed Weapon - Sword
Ripper
+77 to Physical Damage
20-25 Bleed Damage
Cannot Bleed from attacks
20-25 Shred Armor on Hit
10-20% Block Chance
Sever- Bleed’s enemy’s and grants 1% health per enemy killed
Instantly kill enemies that are left below (15-25)% Health by a Melee Attack
Pillar of Ice - Staff
61 Melee Physical Damage
40-60 Adaptive Spell Damage
40 Mana
Chance to Freeze on Hit
+2% freeze rate multiplier per character level
+20 Cold Spell Multiplier
80-120 Cold Damage
25% to Slow on Hit
25% to Blind on Hit
100% chance to cast Avalanche Boulder on a critical hit
First Strike: Dagger
+9 Melee Physical Damage
+2% Critical Strike Chance
+43 Melee Physical Damage
+4% Critical Strike Chance
(20-80)% increased Physical Damage
Creatures that fall below 25% health instantly die; does not apply to bosses
120-180% Chance to Poison on Melee Hit
Stun: Creatures Hit with this weapon remain stunned for 15-20 seconds.
Speed of Lightning - Bow
20-30% increase Mana
100% chance to Hit with Shock
50-60 lightning damage per arrow
45-60% Lightning Resistance
Hail of Arrows Damage converted to Lightning
Ozone: Arrows release a gas on hit which poisons the surrounding area. (Similar to Smoke Bomb for the Rogue class)
New Classes:
Specialist Class
Monk - Melee Combat Artist (Can only use Stave)
Ninja - Can only use one handed swords, daggers, shuriken and Sai’s
Marital Weapons Specialist - Can use Katanas staves, 1 handed swords, Staves, and scepters
Mesmer - charmer - Entrance ability (get the enemy to work for you); stuns enemies - uses staffs, wands and daggers
Psionic - Uses the power of the mind mixed with magic to damage the mind of the enemy, can use amulets (yes as a weapon), staves, 1 handed swords and scepters
Mind Flayer - Destruction of the Mind; Power is to use and destroy the mind from within, Can use Staves, 2 handed swords, 2 Handed Blunt Weapons, scepter, 1 handed swords and Shields
Blackcoat - A healer that causes pain. Uses their art to inflict pain on an enemy. Uses staves and scepters. Uses Void damage, Fire Magic, Cold Magic,. Amount of damage includes the amount they can be effective healing as damage. Belongs to the church of Morditas
Pontiff - A Holy damage dealer. Uses 2 handed Blunt damage, Fire skills (like the paladin) but can heal. Uses amount of effective healing to heal injure allies (3x per area)
Vicar - Healer - Full Healer, Can use staves or scepters. Must belong to one of the Gods (Lagon, Rayheh, Herodot, or Masura) They draw their healing based on the element they work with. For example: Lagon - Water based (healing), Rayheh - Air (Purifying), Herodot (Cretes protections and cures conditions created by other elements), Masura, Fire - purifying and removal of conditions of poison, void and necrotic). This class is more concerned for healing and repairing the land. They are developing a way to remove the void and consider all things coming from Etteria. As such all worship Eterria and draw their abilities from the Earth itself.