At first: Big thanks to you developers for your engagement and hard work with love and heart!
Here are few suggestions from a player that played houndreds of hours in arpg´s.
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Shrines
I like the shrines. But for me, there have to be more variety.
-Not only the ice bug for help: Let´s bind other minion types to different shrines.
-Other effects; examples: Shred a low amount of all enemy resistances, +5 to all attributes, +10% to health and mana, a special shrine that spawns very hard enemies.
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Real rarity
That´s an important point for me. Let´s show the drop rate chance on every item (or only for the uniques) with CTRL+ALT. I don´t want to look up every time in the database, if the item is just normal or extremly rare. A few items can be dropped only from the end boss of a monolith, when that´s in the item description, too, I know that that is not a common drop.
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Merchants Guild
As a new player you need sometimes a lot amout of gold to buy great items. The problem: Often different items are offered by other players for 0 gold. If I sell my own item for gold – no one will buy it. There has to be a minimum gold price, so that beginners can get gold for their items, too.
Example:
-Rare: Gold x10 times the favour value
-Unique: Gold x15 times the favour value
-Exalted: Gold x15 times the favour value
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Merchants Guild cancel offered items
I had no idea, for how much I should sell different items. Even when I looked up the prices. Sometimes there are houndreds of the same item, sometimes 0 gold, sometimes 1.500.000. So a few of my offered items are too expensive and get no one to buy. I wanted to cancel the offering to set a new price but – why do I don´t get any favour back? I get punished for just not knowing the right prices? That´s depressing the fun.
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Idols searching
That´s not accurate enough. When I search 1 affix and it shows me douzends idols. How much range I need (percent) and how many slots it needs (1, 2, 3, 4) is important.
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Personal statistics
Sometimes you want to know what you have done. Not only depending on your level. A few examples for statistics:
-Killed Enemies, splitted into all, normal, blue, magical, bosses
-Hardest enemy you have killed
-Maximum damage dealt per hit
-Maximum damage dealt per second
-All damage you dealt with you char
-Maximum damage taken per hit
-Maximum damage taken per second
-Most expensive item you ever worn
-Maximum gold you ever had
-Gold invested/used
-Amount of different players you played with
-Time you played in echos
-Solved completed (I know thats already shown in the mononlith screen)
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Achievements
Achievements are a nice thing. In the past I played a lot Grim Dawn. That´s a good example for an achievement list. A few that even beginners can reach fast, and a few ones you have to play much to reach. An amount of around about 200 would be nice.
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Soundslider for unique etc. items
I would be great if there is a slader to change the loudness of the „bling!“ sound when special items are dropping.
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Unique items
I´m a Warlock over lvl. 90, playing with C´thonic fissure and primary necrotic damage. I picked up a lot of unique items. But there was NO single one that is or was useful for me. A huge amount of rare items are better than the, maybe, 300 uniques I found. Inclusive the 35 items I ascended. That´s extremly depressing. The happiness when an unique drops now is almost zero.
I know you working on new content, but that is very, very disappointing.
Weeks ago I played a Sentinel with stun, using maces. In the whole game (when the item database is right) there are only 3 unique maces. There should be many more.
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Experimental items
Almost everything is useless. I found ONE Experimental that is nice for using. There are too many that have affixes with potion use.
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UI color and area color
The relief stone structure of the UI is nice created. But for the most of the menus it´s way too dark for me (inventory, skills, passives, character stats). It feels like someone turned the light off - or is suddenly running out of colors to use.
No offense. I know, the „dark themes“ are upcoming, for exampole on websites.
But it would be great, if there could be implemented a little bit magic:
Last Epoch is a fantasy world, full of magical energy and power. The really dark stone can be upgraded with bright magic venes in blue or epoch-like purple, maybe pulsating.
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The areas: I like the differences in the game between the dark areas and the colorful ones. Even though Last Epoch doesn’t have a high fantasy setting, there are too many dark areas. The bright ones are very rare. A few more of these would improve the diversity of echoes and put you in a good mood - because of the sunshine.
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Love and greetings