Hello,
I’ll post here everything I’ve found weird on not working well in the game, hoping to see it improved, because the game is quite good but still requires a lot of love.
- critical description : It’s weird as hell to understand why a Cristal skull with +5% Spell Critical Strike Chance is a lot better than a +30% increased spell critical chance (you get it after a while but it adds confusion when you discover the game)
- maps : on desert maps you are close to unable to see the map because it has the same color as the floor
- maps : please let us be able to see the whole map somehow (or move it around with arrow keys - diablo2 style), it’s very frustrating to not be able to see where you are
- balance : make infinite arenas less annoying, they are stupidly hard for low loot rewards
- balance : let us have normal xp and loot on arena maps (with x waves to kill), it’s really frustrating to kill 200+ monsters and only have 10 piles of gold as a reward - yes they would become the best nodes this way, but what’s the problem with that since they would go from annoying to fun ?
- provide a bone to shew on for when you reach level 100 : give us a bar to fill up indefinitely and give us some reward every time we do (a random unique or set item for example ? points to trade for items we want ?)
- balance : exp node give waaay to low xp
- crafting : reduce the forging capacity range we are able to consume in one try (from 1-18 to 1-8 i’d say), currently it’s close to impossible to create the item we want except if you rolled it close to perfect to start with (for example, removing an affix + using a chaos glyph on an other one + upgrading the 3 affixes + rerolling the base stats of the item is always a failure because of missing forging potential - and i’m not even talking about sealing an affix)
- fun : add some random events in maps : example with the loot goblin in diablo3
- maps : add loot chest in lost places of the maps do give us a reason to explore everything
- loot filter : I really want to have a loot filter on good rolled idols, (1-5 something / 10-50 other thing that rolls 1/10 doesn’t interest me)
- design : you should quickly make better skins available to buy, you lose tons of money because people would buy better looking gear (even now in beta)
- multiplayer : I think you are working on it, but currently I miss a good reason to play with other players (and we clean the map waaay to quickly with 2 players, make it +200% hp for monsters per player but +100% loot per player or something to slow the progression)
- fun : add a way to do pvp, even if it’s broken or not balanced, people love to be able to hit each other and show-off