Suggestions after 106 hours gameplay

Hello,

I’ll post here everything I’ve found weird on not working well in the game, hoping to see it improved, because the game is quite good but still requires a lot of love.

  • critical description : It’s weird as hell to understand why a Cristal skull with +5% Spell Critical Strike Chance is a lot better than a +30% increased spell critical chance (you get it after a while but it adds confusion when you discover the game)
  • maps : on desert maps you are close to unable to see the map because it has the same color as the floor
  • maps : please let us be able to see the whole map somehow (or move it around with arrow keys - diablo2 style), it’s very frustrating to not be able to see where you are
  • balance : make infinite arenas less annoying, they are stupidly hard for low loot rewards
  • balance : let us have normal xp and loot on arena maps (with x waves to kill), it’s really frustrating to kill 200+ monsters and only have 10 piles of gold as a reward - yes they would become the best nodes this way, but what’s the problem with that since they would go from annoying to fun ?
  • provide a bone to shew on for when you reach level 100 : give us a bar to fill up indefinitely and give us some reward every time we do (a random unique or set item for example ? points to trade for items we want ?)
  • balance : exp node give waaay to low xp
  • crafting : reduce the forging capacity range we are able to consume in one try (from 1-18 to 1-8 i’d say), currently it’s close to impossible to create the item we want except if you rolled it close to perfect to start with (for example, removing an affix + using a chaos glyph on an other one + upgrading the 3 affixes + rerolling the base stats of the item is always a failure because of missing forging potential - and i’m not even talking about sealing an affix)
  • fun : add some random events in maps : example with the loot goblin in diablo3
  • maps : add loot chest in lost places of the maps do give us a reason to explore everything
  • loot filter : I really want to have a loot filter on good rolled idols, (1-5 something / 10-50 other thing that rolls 1/10 doesn’t interest me)
  • design : you should quickly make better skins available to buy, you lose tons of money because people would buy better looking gear (even now in beta)
  • multiplayer : I think you are working on it, but currently I miss a good reason to play with other players (and we clean the map waaay to quickly with 2 players, make it +200% hp for monsters per player but +100% loot per player or something to slow the progression)
  • fun : add a way to do pvp, even if it’s broken or not balanced, people love to be able to hit each other and show-off
1 Like

Not true if you level 98+ :smiley:
But yeah, otherwise it’s not much ^^

Maybe it’s hard for beginners. But once you understand the core mechanics its pretty intuitive for such a complex affix system. I think it is not an easy task to explain such things to new casual players. Don’t know if this is even possible :smiley:
But overall i find it better explained like in POE

I think the devs are against automation.
And this makes sense. Hovering with the mouse over an item and hoping it
has good stats. With an filter you will kill those moments.
It about fun and not effectiveness

I totally agree with Neutrino +1

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