Suggestion: Reduce the stability need for quests and boss in Standard Monoliths

For players who have been through it several times, the point in the game spent in Standard Monos is very tedious and dull. It’s easily the game’s lowest point.

I suggest we reduce the stability needed to unlock the quests and to get to the boss in these Monos. That way, players who can handle it can get to Empowered Monos much quicker and spend less time in Standard Monolith “limbo”.

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The right thing to do would be to remove the need to do missions 1 and 2 to be able to fight the boss again, as they have no legendary or choice of advantages. After the first time, stability should be able to be used to increase corruption, as currently no one reaches corruption level 50 in normal monoliths because it is very repetitive and random to find corruption echoes.

That would not significantly reduce the time spent on useless standard Monos, which is the main objective of my suggestion. All it does is remove the need to do the 2 story missions, which is insignificant. You should be moving on the moment the boss is down, not thinking about doing it more than once or even touching corruption in standard.

The key thing is the time it takes to earn enough stability to kill the boss. I am asking for that to be reduced so I can move to next mono asap.

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