When i looked through the forum (or maybe i’m blind) i only seen suggestions/discussions about the old attribute scaling, but not the new one. So here i am, trying to make a suggestion.
First of all, what the Attributes currently do :
Strength (+4% Armor)
Dexterity (+4 Dodge)
Intelligence (+4% Ward Retention)
Attunement (+2 Mana)
Vitality (+10 Health +2% Increased Health Regeneration)
All attributes can be put on 7 Items, except Vitality on 3… but you could get quite alot through Obol’s (Okay it’s actually 8 for Dexterity due to Quiver) each of which is a prefix.
Now the attributes on the items (lets compare t7 Affixes) which is 16 and 24 on Body Armor, compared to what you can roll if you don’t go for the sub stats :
Armour (2x 60%, 1x 90% and 1x 70%. It can be put on Shield. It is a Suffix and only slightly worse then Attribute)
My Opinion : This doesn’t need a change
[Side Note : Why is it randomly called Armor on some Idols/abilities/debuffs etc. ?)
Dodge (6x 160, 1x 240, 2x 187. It can be put on Catalyst. It is a Suffix and 150% more effective then the Attribute)
My Opinion : Attibute should give % Dodge instead, so it even’s out with what Armour gives. Altho the Stat scaling of % Dodge on Equipment is slightly higher then then attribute - unless it gives 5% Dodge per Dex.
Ward Retention (Only on some obol’s, Equipment Implicits or on Skill Tree)
My Opinion : I can’t give an Opinion about Int… i find it good the way it is for the classes that actually scale with Int. But it’s fairly hard for other classes to get ward retention without wasting Prefixes, well they shouldn’t have it as main survival source anyway. But… it’s annoying seeing those strong passives : While on low health. As well of other sources to get ward… but without the means to keep it. Heck… some of these should be changed to while on full health or when facing only one enemy (Primalist) or if you haven’t lost hp recently (Rogue) - that second one would give Rogue a reason to work with ward if you fail to dodge.
Mana (3x 100, 1x 150, 2x 117. It can be put on Catalyst. It is a damn Prefix !! It is 212,5% More Effective then the Attibute)
My Opinion : Look at this… it has the biggest balance issue due to it stealing a Prefix slot, as well as being way better in efficiency then the attribute. I mean… sure, Mana feels like a Damage attribute for some skills, but i think it’s still fine as Suffix, since it can also be a defensive attribute. Change it to either Mana % or Buff the Mana gain by like… yeah… alot. It Could also be changed to a defensive stat like Endurance or Endurance Threshold, heck… even healing effectiveness would work. Since the ways to boost mana are already good.
I won’t say anything about Health (Vitality), i’m satisfied with the way it works. Altho maybe… if i’d have to give a slight opinion : then maybe the Health Regeneration to 4%.