Suggestion: Make the spells of the minions use the skill skill nodes

I tested. Points invested for exemple in the Nodes of Sacrifice, won’t have any effect on spells used by minions.

For example, Mage SKeletons can use the Sacrifice spell on Wraith or Skeletons Warior. But it is impossible to increase this spell by the Sacrifice nodes that the player may have acquired.

I find it a pity. I suggest that this is possible, it would easily create interesting new combos. And that would make the Minions more powerful (they are considered by players as not powerful enough in the end game).

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Yeah I have to agree here. I almost never take the proc skills on minion (other than Mark for Death) because of this. I don’t mind even if it comes with a reduced power, but at least we can try to build something interesting.

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I think they’ve said before that they generally didn’t want the minions to use the players skill & they would be renaming the minion skills to reflect this.

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