Suggestion: Improve the Gambler experience

Hi
I really love the crafting direction in this game, it is both random enough and deterministic enough.
And I think something like that could be done about the Gambler NPC.

I was thinking it might be interesting as you gamble to have the chance to get a unique/set item go up with the amount of gold you spend gambling.
That way you are guarantied to get a unique after , dunno, 2 mill gold spent.
Once you get a unique/set it resets to 0.

So it would not impact how it works now , but it would cap it at some point so you know that all that gold spent at least will eventually net you something for sure , and it prevents that sense of utter loss that you get sometimes.

The gold was never really thrown away but did ultimately serve at least a bit of purpose.

My idea was inspired from the game Black Desert , btw, so not that original.

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Hey,… Not entirely sure this is a good idea as it basically boils down to “buying” a unique which is not something I think should be possible… If this were implemented then why not just put a random unique in the normal shop for a high gold price… why bother with the gambler…

There are however countless suggestions for gambler improvements

not sure which direction the devs are gonna take tho…

The difference is that you might still get lucky and get it at any time before it becomes 100% probability, which still gives that rush of trying, which might never be the case. The algorithm maybe caps at 80% chance to get the unique, and does not go to 100%.
The implementation is not as important , but the idea is to eliminate the feeling that all the gold spent at the gambler is completely wasted.

I like this aspect about the game , that in a lot of areas you don’t feel like your actions are a complete waste.

To simplify what you are saying:

The more you gamble without success, the more likely it gets that you will get a unique - up to a certain limit.

If I am understanding you correctly, I am not sure that I agree with that idea…

Gambling is inherently a chance based activity - some days you could get what you want on the first try, the next might not get you what you want after 100… but the chances of this happening are the same every time and are by its very nature wieghted against the gambler… Thats the thrill of winning and frustration of gambling…

by adding a safety net of sorts, it no longer becomes gambling in my mind…

Yep, fully agreed.
I still would not rely on the gambler to find uniques. Gambling is good for crafting bases and that’s all, in my opinion.

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The thing I like most about the game is that it is not an extreme.
It has deterministic aspects to make it relaxing for casuals ( like me ) and purely random ones to give hardcore players the opportunity to chase perfection.

I don’t think the gambler needs to be an extreme.

Maybe indeed as @Shtrak points out , the problem is that the gambler became the de facto way to get unique items as you can better target them.

If the intention was to help with crafting in getting a good base, I agree it needs no changes. Though I hope you can get T6+ mods on the items.

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This is probably the the root cause of the problem really…

Most longer term players I know of, dont use the gambler for anything more than decent base items to craft from - probably because getting uniques when you have reached high level MoFs becomes trivial and its MUCH harder to get decent high level gear to craft on.

I’d vote for dropping uniques entirely from the gambler if you could get T6+ instead…

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Maybe the new monolith will help in this regard.

Yip… very syked about the new changes

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Indeed. Just yesterday got a really nice t7 item with 3 good rolls , but it was the wrong base. Soooo frustrating

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I used to gamble all my gear prior to the loot filter update but after optimizing my loot filter and just playing the game, I find its almost quicker to just farm monoliths for what you want and I get to play the game, gain XP while farming bases. I find gambling pretty frustrating very time consuming

The game drops many many good crafting bases that I feel its probably unnecessary now. The +1 skill drops for items are pretty generous in 90+ Monoliths. I logged on after the last update with 0 and after maybe 4-5 hours I had between 5-25 of the shards without going near the gambler at all

However after all the updates to the game I would actually prefer if the Gambler only sold Idols and Crafting materials at extremely high prices and actually didnt sell gear at all for a massive gold sink

I want the Gambler to be kind of a treat you look forward to spending on

Maybe there could be another currency like ‘boss souls/fragments’ you collect you can only spend at the gambler NPC and perhaps they had a one time offer of a large selection of Identified items like Idols/Good bases/uniques - you get to choose maybe 1-2 and you need to pay to even look - you might get nothing good or something insane for your characters

They could have tiers like 5/10/20 souls, meaning you would get this every 5-20 completed monoliths, with the new corruption adding difficulty bosses could give more than 1 fragment per kill for example

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