Suggestion for QoL

hi considering the situation with skill trees and effects triggered thats often unclear, i would like to suggest to add another future to support them… similar to holding Alt … but different. .lets say holding control on effect triggered by skill tree will open a mini list of nodes that are effecting/not effecting this trigger (the shorter of the two) to avoid confusion and also easier testing and much better build crafting quality … how it would work? very simple… if you take a node in the skill tree that trigger an effect similar to holding tab to see damage and info if you are unsure what should/shouldnt effect it hold control and a sort of list will pop up similar to scaling tags. under the line either supported by or cant be supported by… and chosing the shorter of them… for example… if Mana arc from Mana strike can only be supported by few specific nodes you will see can be supported by xyz these specific nodes… or if theres a trigger that is effected by almost everything and only few doesnt you will see … “can not be supported by” xyz . and this will really remove the confusion and doubts about skill tree and i believe will even save the dev time because they wouldnt need to clear things and would only have to deal with bugs when stuff doesnt work and should.

i think this is extreemly important because even tho some dev gave us some basic rule that if a skill/effect triggered doesnt have its own skill tree it will 99% of time be supported by the nondes on the triggering skill tree… this actually doesnt seem to be the actual case and there are alot of effects and each work differently with what support it and what doesnt… pressing control and being able to know exactly what gonna work or what supposed to work gonna be a huge quality of life and also reduce pressure of questions from dev.
and i dont think it should be alot of work to do it ^^

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