I generally like the way idols currently work as a more difficult to attain long term goal. I think idols would be a great match for a less deterministic crafting system.
Say for example at the end of a dungeon you can access a crafting altar in which you can put two idols of the same type. Then you can combine them into a new idol with one of these results:
- Completely random new idol
- New idol of the same type with affixes randomly selected from the two input idols (this could be weighted against rare affixes to make it less powerful)
- Rare chance for unique idols (maybe depending on the input idols ?)
I think this kind of system would achieve a lot of the same things I like about legendary crafting:
- Items that aren’t perfect still have a use
- You always have a bunch of crafting projects in your stash tab
- Interaction with the items doesn’t stop after you pick it up, it stays on your mind until you finish the craft
- Gambling away your items is fun
Some of you probably noticed this is basically PoE’s recombinator system, one of my favorite mechanics they ever introduced.