Hi all
This is my first real suggestion. I love to relevel over and over again this has more to do with my anxiety and it is a way for me to calm down. But many understandably don’t like to do this and many that dropped off the game complained about it. I thought a bit about it and might come up with some ideas. Would like to hear your feedbacks and as always please in a civil matter.
A QUESTION TO THE ONES THAT SAY IT TAKES AWAY THE EXPERIENCE
Imagine the new season starts and you play no other game at the moment. You have a choice - wait a week so you can skip the campaign because as casual you would get the new bosses and content only after a week beceause in Softcore and Hardcore they need to go for each cycle once through the campaign for the leaderboard.
I am quite sure you would grind too and I am quite sure most casuals too - Why? You want to play cycles and games when they come out and for the others who still are hesitant of the game the can just go to the more “fun part”
if you now bring in stuff that makes each cycle the campaign more special - like Nemesis, it would give them even more incentive to do it too.
To have 3 kind of brackets
a) Hardcore, Softcore and Casual
For Hardcore and Softcore with the new season, you start to level new from the start - to have leaderboards and for the blasters without any shortcuts.
But for the people that would love to do the new season but normally drop off cause they don’t like to relevel you just start at the finish of the storyquest The real end content will only be unlocked in a week or when Hardcore has finished it.
b) As soon you leveled one character in the new season to the end of the campaign. Make it possible to buy with gold so the second character can skip the campaign and with each new character make it cheaper.
This way you give the player the thing they love to do creating alts and try out new builds.
!!!ADVERTISE THIS IF YOU DO THIS IN THE NEW CYCLE BIG TIME!!! It will bring many players back.
Because you won’t win players by letting them spend time they don’t want to spend. This will only turn them away. If you give them the chance to enjoy the positive aspect of the game
a) the wide variety of builds
b) the forging of unique items
c) the new content
in a time effort they find ok they will come back spend more time and money.
Dear forum would like your feedback if someone already said something similar sorry. will delete this post when to many say it already exists.
STUFF I ADD AFTER THE REPLIES
a) What counts for longevity is the word of mouth and money spent - If many are pissed about doing stuff again - also redoing the loot filter every cycle they mostly won’t come back and give bad feedback and something that is complained over and over again is poison for a game.
b) to skip it doesn’t make it less fun. Most players if we would do a survey love to test out new builds - not grinding the points out till they can try it. You still have to grind if you want to kill Herbringers and Aberroth. So for this you need corruption and this takes enough time but then you play with the build you want.
c) Dear Development team - For the success of your game only counts two things
- do the players have fun
- do the spent money
Invested time is not what makes long-term success if it does not lead to the two points!
It doesn’t matter if they only play it for 10 hours or a hundred of hours. What is it useful for you when one player players it hundreds of hours and does not spend money or advertise the game I bet even for streamers it is more fun to show grind to Aberroth where you could more likely die and show the lottery of creat unic weapons then redo starting area.
d) Stop saying it takes away the effort
For people that like to show off accomplishments you always have a leaderboard and the Casual would not get to a Pinicalboss a week later or when it was killed enough times on both Soft- and Hardcore mode where you do once each season a new leveling for the leaderboard. So even if one killed Aberroth it is different if you do it Hardcore, Softcore or Casual if you don’t think so you maybe never play Hardcore. Cause for Hardcore and Softcore it still would be not skippable at the beginning of a new season to have a Blaster-Leaderboard.
ABOUT THE ELDEN RING COMPARISON
Yes, you should not kill off your core supporter by opening up the game for a bigger audience.
BUT
Each game is more layered than only one aspect: Elden Ring is not just difficult, the story the atmosphere, the graphics etc.
So to say to make it skipable takes away a core element of the game - This reasoning I still have to find an argument for.
For me this sounds more like gatekeeping: I have suffered multiple times through the story mode so I will be pissed when others don’t have to suffer too.
a) You still need to grind corruptions and I would say this is a bigger grind than the storyline
b) The biggest draw of such games is always
- creating builds and testing them out
- have challenges (Hardcore & get the grind till you reach Aberroth)
So if you have people who are already put of by doing the whole story over and over again they will never give it a second look. Even if they only do one build and skip the story every new cycle at least they would come back.