This game has already achieved many successes in the arpg genre, and in many ways overtakes its competitors. However, in my opinion, there are a number of points that can be improved/borrowed from other games.
- How often did it happen that, playing on a super cool build, flying through the monolith like a rocket, you were forced to stop and go back for shards or gold? Or just skipped them and moved on? But looking back at the experience of other games, we know that you can make someone else pick up such ordinary things. For example - a pet! The in-game store already sells beautiful pets that delight our eyes. My suggestion is to add a function for picking up affix shards and gold to these pets. This action will greatly facilitate the player’s life, and also replenish the developers’ wallet (even if a little). Of course, you can say that we have already seen this, for example, in Diablo 3. I agree. However, I do not consider such an action to be plagiarism, but a reasonable borrowing in favor of the genre.
- Have you ever had a situation where the movement ability did not transfer you over an abyss/obstacle/etc.? Yes, of course, under certain conditions it works, for example, if there is a fully functional open passage/bridge nearby. In my opinion, the ability to jump over an obstacle where you have to go around it for six months will greatly facilitate the player’s life (and add points to the developers’ coolness =) ). Of course, during the campaign, or in some places where it is implied to go around on foot, it should be left as is, but in other places, in monoliths, it is more than appropriate.
- Doesn’t anyone get annoyed that after completing a dungeon and exiting the game, the next time you appear in a low-level location/city? I’ll say it briefly - please add a drop-down list to the settings that will allow you to select the city in which you will appear after re-entering the game.
- How useful is the merchant standing at the entrance to the monolith? Yes, yes, the same one you meet every time you finish the monolith and unload your honestly stolen things nearby! At the initial stages - very convenient and important. He sells glyphs of destruction and some things up to and including the yellow tier. It would seem that you can slightly increase his usefulness (and the usefulness of all regular merchants at the late stage of the game). You can add some shards or other glyphs. Or sublime things. And also tie the level of the things sold to the level of the dungeons you pass. It would be cool if after passing the monolith with corruption 500+, you found some super cool things (even if not cheap). Think about it!
That’s all! Write what things could increase comfort and make the game easier for us!