Today, i think , Last Epoch arpg with really high potential and best skills mechanic in all arpg`s i ever played. Cool game dev team, who makes a great work and every week we have updates and news about project. So i think its only one game which can resque aRPG industry.
I grow up on games like Titan quest and old Sacred. This games united at one time great big and live open world with interesting setting. I know that Last Epoch oriented at PoE, but i think that it inherited worst feature - unlively world with corridor campaign passing and corridor side quest making in parralel with campaign and thoughtless annihilation of all living. We all know that aRPG mostly oriented on grind mechanics and killing mob packs. But i`m shure that focus on lore and world сomponent will make this game great (IMHO).
I suggest to think about some things like:
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Reorganize old or few additional bigger location maps with additional NPCs and hidden zones, side quests. To make illusion of open world game in some locations.
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Concentrate on world lore. Divine Era world for the beginning like more usual for fantasy setting
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Some visitable buildings like tavern or temple to dispell any debuffs or something + find adittional side quests.
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Non linear quests or dialogs, maybe with possibility to choose reward or gain any “carma points” if this kind if mechanic will be realized.
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Make places (cities/camps) on map where player may feel that his or her character at “home” and prepares for dangerous journey to another location like it was in diablo 2. This feeling add a lot of atmosphere of future challenge. Now i just sell items in camp to vendor and keep running through locations, because i know that it will be just easy annihilation of all mobs in loc.
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Interactive objects on map, like road pointer, well with hidden side quest for example, chest with potions, ruined buildings which you can examine.
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More separate lvl up zones. When player will need to deside where to lvl up a character. Because now i just runned through campaign I didn’t even have a thought that i nedd some preparation to go in next location. Now it`s just about killing mob packs from location to location.
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Difficulties improvements ( i already wrote about game “easyness” above.) using different mechanics and necessity to choose certain items with certain resists for particular boss or location area.
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Loot system improvement. I prefer games where you have pleasure for every new item or some points to characteristic like it was in Gothic series or in sacred. Loot didnt drop in such quantity but it was quality. In Last Epoch now i often dont take or even read item description, after few locations its became boring. Too much but not really usefull, also because game difficult dont need this.
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Possibility to play all this masterpiece with friend in balanced cooperative mode. (For example, Grim Dawn, where adding additional player gives more health and damage to enemies, but game changes totally. It`s no more challenge as on bosses as on mobs.
Thank you for your time and sorry for my english:)